The October Sale is here! Save 50% on select products now through October 24.

Shader World : procedural landscape, ocean, foliage

MaximeDupart - Sep 22, 2021

State-of-the-art GPU driven Virtual Heightfield Landscape and Ocean solution coupled with GPU based procedural foliage system

On Sale:$64.99
$32.49Sign in to Buy
  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Shader World plugin is the most performant procedural landscape generator available on Unreal Engine Marketplace.

It allows the creation of infinite oceans and landscapes with fast iteration and instant feedback.

From world creation to the spawning of instanced mesh or actors, the toolset is entirely computed at runtime on GPU for unmatched performance, and high quality artist driven output.


Youtube Introduction

twitter.com/ShaderWorldPlugin

discord.ShaderWorldPlugin



Shader World 1.1 Heightmap Brush Teaser

Shader World 1.1 World Creation Live Stream

Technical Details

Tested and compatible with : Windows 10, Mac (arm M1), iOS(IPad mini), Android (S9 OpenGL&Vulkan)


Documentation: Shader World Plugin - Documentation

Note: 5.0EA version on Github - Contact in Discord

Source: Github Source access after validation of ownership : Order ID or Question/Review(key symbol=Ownership)


Features:

  • World creation from a Material function and Blueprint Brushes : fast iteration, instant feedback
  • Modern Virtual HeightField as a Geometry clip map representation
  • Landscape data layers : runtime computed equivalent to traditional UE4 Landscape layers
  • Mesh and Actor spawning with custom density functions : GPU Driven, using Data layers
  • BP Brushes can write into landscape layers : Heightmap Brush demo writes flowmap
  • 16 Bits Heightmap import using a blueprint tool (raw/png 16bits)
  • Compatible with mobile (Android & iOS) and desktop devices (Windows & Mac)
  • Spawnable Meshes can enable collisions only at proximity for optimal performance
  • Replace Tessellation
  • Scalable Landscape Material: Clean and Commented, Manage Multi Biomes and feature performance options


Code Modules:

  •  ShaderWorld, Type: Runtime


Number of Blueprints: 7

Number of C++ Classes: 4

Supported Development Platforms: Windows, Linux, MacOS

Supported Target Build Platforms: Windows, Android, iOS, Linux, Oculus, PS4, Xbox One, Steam VR, Gear VR