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Shader World : procedural landscape, ocean, foliage

MaximeDupart - Code Plugins - Sep 22, 2021

GPU-accelerated Procedural World Creation: Compute Shaders, Virtual Heightfield Landscape, Ocean, GPU foliage system.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.2
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Shader World Documentation


Downloadable demo map

March 2023 :

Version 2.7 Release Stream

Version 2.0 + Ultra Dynamic Sky Showcase

Shader World vs Unreal Engine Landscap

Integration Tutorials:

Ultra Dynamic Sky tutorial + material setup (4 first minutes)

Fluid Ninja Integration tutorial

Shader World is an alternative to Unreal Engine Landscape, which can be edited at runtime, in packaged games, while Unreal Engine Landscape is completely static once the game is packaged.

Shader World is currently the only fully GPU accelerated tool for procedural world generation available on the Unreal Engine marketplace, and was built by qualified engineers.

World, collisions, asset spawning are all generated on GPU deterministically. It means that you don't need a great CPU at all as any entry level GPU supporting Compute Shaders (any GPU since 2013) is enough, which includes most entry level Smartphones (any OpenGL ES 3.1 mobile device).

Shader World plugin is a high performance modern procedural Landscape generator.

It allows the creation of infinite oceans and landscapes with fast iteration and instant feedback.

From world creation to the spawning of instanced mesh or actors, the toolset is extremely power efficient on the device it is running on, reaching similar performance on CPU only would require managing an intensive multithreaded CPU workload , taking away resources that could otherwise be used for Gameplay (AI,.. ), while computing at runtime on GPU delivers unmatched performance, and high quality artist driven output.

Drawing inspiration from industry leaders and standards, the asset spawning framework is heavily inspired from the one currently used by games such as Horizon Zero Dawn.

Website :


Twitter :

Opened Discord : discord.ShaderWorldPlugin

Github access : we just need your github username and a proof of ownership.

Proof of ownership, two options :

- By Email : Mailing your Order ID and Epic User name account, as well as github account name to "", we will then be able to confirm ownership by contacting Marketplace support.

- From the UE Marketplace, Shader World page - You can leave a Question (even temporary, removed after) or a Full Review (Please no verification only reviews, no unsubstantial reviews). Thanks to a small key appearing next to your username we can instantly attest ownership.

Discord is opened, you don't need any discord identification.

Shader World 1.7 Highlight

Shader World 1.3 Video Review

Youtube Introduction

Shader World 1.2 Video Review

Shader World 1.1 Heightmap Brush Teaser

Shader World 1.1 World Creation Live Stream

Technical Details

Tested and compatible with : Windows 10, Mac (arm M1), iOS(IPad mini), Android (S9 OpenGL&Vulkan)

Documentation: Shader World Plugin - Documentation

Github access : see end of Description for proof of ownership


  • World creation from a Material function and Blueprint Brushes : fast iteration, instant feedback
  • Modern Virtual HeightField as a Geometry clip map representation
  • Landscape data layers : runtime computed equivalent to traditional UE4 Landscape layers
  • Mesh and Actor spawning with custom density functions : GPU Driven, using Data layers
  • BP Brushes can write into landscape layers : Heightmap Brush demo writes flowmap
  • 16 Bits Heightmap import using a blueprint tool (raw/png 16bits)
  • Compatible with mobile (Android & iOS) and desktop devices (Windows & Mac)
  • Spawnable Meshes can enable collisions only at proximity for optimal performance
  • Replace Tessellation
  • Scalable Landscape Material: Clean and Commented, Manage Multi Biomes and feature performance options

Code Modules:

  •  ShaderWorld, Type: Runtime

Number of Blueprints: 15+

Number of C++ Classes: 40+

Supported Development Platforms: Windows, Linux, MacOS

Supported Target Build Platforms: Windows, Android, iOS, Linux, Oculus, PS4, Xbox One, Steam VR, Gear VR