You can change the mesh per blueprint , set the space between grids and rotate every ones easily! Useful for large map generation, tiles creation. You can set the first mesh as the center of the actor, make it's transform value more reliable! No annoying plug-in, ONLY a Blueprint (with a enum). Drag and drop it to the level and set the variables!
Number of Blueprints: 1 Number of StaticMeshes : 1 (100x100x4 size floor) List of Features :
1. Custom grids size 2. Custom transform 3. Override mesh and materials per BP 4. Center pivot the grids. 5. Spawn direction selectable 6. Gradient location offset (additional value, quick way to create stairs)
Engine Compatibility: 4.14 Intended Platform: Mac Platforms Tested: Mac Documentation Included: No