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SDF Robo Progress Bars

Krystian Komisarek - Materials - Jan 30, 2018
4.93 out of 5 stars(143 ratings)
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Powerful master material usable for creating a wide range of customized progress bars.

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

SDF Robo Progress Bars is an advanced master material for creating a wide range of customized progress bars. The package contains over 50 predefined excellent styles that are easy to use for various types of games. The material supports advanced customization that covers most of the possible design requirements. Thanks to using SDF functions instead of huge textures, all created progress bars always stay sharp and well aliased.






  • Two types of shapes: circle bar/rectangular bar. Fully scalable and extendable.
  • Based on signed distance functions rendering. The shape is generated from mathematical functions that generate 'vectorized' graphics quality without using massive resolution textures.
  • Configurable for all resolutions.
  • KISS - One mesh per bar.
  • It can be mixed with SDF and standard textures.
  • Rounded corners of shape and color patterns.
  • GPU friendly, one draw call per bar.
  • 23 different example themes that can be adjusted to requirements.
  • Unlimited user-defined themes can be created easily using the available properties.
  • Multiple advanced effects of progress bar - burning/fade.
  • Easy to integrate with UMG.
  • Supported reparenting of themes between different shapes.
  • Flexible modification options: each bar presented in this package can be created directly from another.


  • the glow effect is only supported in the scene, the UI hud version of the ProgressBarss can't glow.
  • The system does not support multilayered progression. You can add two bars one on top of another to simulate this effect.

Technical Details

Number of Master Materials: 4 (UMG, Standard)

Number of Material Instances: 51 Presets

Number of Textures: 12 (2 - 256x256, 2 - 256x8, 3 - 512x512, 5- 32x256)

Intended Platform: Windows

Documentation Included: Yes

Supported Development Platforms: All

Supported Target Build Platforms: Windows

Ready for requests. Remember that your positive rating and comments are my fuel for the next update.