A set of models specially made for ray tracing and UE5. It can be used routinely, but there will be defects in baking, which is caused by the complexity of the model UV. It is recommended to use in raytraced scenes and UE5 real-time illuminated scenes.
Features: (16 independent mesh)
Number of Unique Meshes:16
Collision: (Yes, Simple collision)
Number of Materials and Material Instances:5
Number of Textures:2
Texture Resolutions: (1024-2048)
Supported Development Platforms: