SciFi Weapons

gametime414 - Apr 6, 2018
5
4.6 out of 5 stars(5 ratings)
  • 80%
  • 0%
  • 20%
  • 0%
  • 0%

Two futuristic Weapons with Animations and Sound

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.21
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Demonstration Video & Showcase Video

Tutorial: FPS System Tutorial


FPS_System --> a set of easy to use Blueprints that creates a clean First Person Shooter Experience


This pack consists of two game ready weapons with a total of 54 animations.

  1. SMG
  • 20.888 Vertices & 26.368 Polys
  • three 2048x2048 texture (Albedo, Surface, Normal)
  • 31 animations
  1. Pistol
  • 8.909 Vertices & 16.276 Polys
  • one 2048x2048 Texture & one 1024x1024 Texture (Albedo, Surface, Normal)
  • 22 animations


It also contains some basic Blueprint to showcase the weapons and animations. If you want a Blueprint dedicated to the mechanics of a first person shooter, check out the FPS_System.


Movement:

  1. WASD - Move
  2. Shift - Sprint
  3. R - Reload (SMG)
  4. T - Reload (SMG long)
  5. LMB - Fire
  6. RMB - Aim
  7. F - Reload (Pistol)
  8. G - Reload (Pistol long)
  9. 1/2 - Switch
  10. 3 - Switch anim

Technical Details

Features:

  •  2 skeletal weapon meshes
  •  Character and Animation Blueprint for basic display of animations
  •  Sound and Material set up

Texture Sizes:

  •  twelve 2048x2048 textures
  •  six 1024x1024 textures
  •  Albedo, Surface, Normal
  • Surface consists of 3 channels (Red = Roughness, Green = Metalness, Blue = Ambient Occlusion)

Scaled to Epic skeleton: Yes

Collision: Yes - automatically generated

Vertex Count: all is 30.641

LODs: No

Number of Meshes: 9

Number of Materials and Material Instances: 21 Materials & 14 MI

Number of Textures: 34

Supported Development Platforms: Windows and MacOS

Supported Target Build Platforms: Windows and MacOS

Documentation: Add to project.

Important/Additional Notes: 1 Editor Tutorial. Also adjust "Near Clip Plane" to 5.0