Scifi Jungle Biome

KK Design - Environments - Apr 25, 2024

Scifi environment containing a lush jungle area with three sub biomes, each with different plants. Procedural Content Generation (PCG) allows the generation and placement of trees and rocks in a matter of seconds.

  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Check the trailer and demonstration videos.

Vast 25 km2 environment with a library of 160 different assets makes it possible to create dense and varied nature areas and with a help of PCG/blueprint and premade level actor systems, you can do this in a matter of seconds. This pack supports all of the latest features like Nanite, Lumen, Virtual texturing, World Partition and Procedural Content Generation.

Example level provided with this pack is a good starting point for your projects and is already set up to take advantage of World Partition and a landscape with four different layers, distance based macro details, rock slope mask, virtual texturing and landscape grass support. Provided environment controller helps to control the time of day and even wetness values so you can create scenarios that fit your project. Water and river blueprints help to add more varied areas that PCG systems can detect.

Foliage assets and materials are utilizing pivot painter data that allows to simulate multi layered wind and character interaction. Emissive layers will bring more details to life during night. 

You will also get a multi use, advanced rock material that makes it possible to control multiple layers, micro/macro details, color variations, automatic dirt formation etc. Distant planet material contains various layers for atmosphere, clouds, emissive layers, micro/macro maps and even water. This combined with the space material allows to easily add interesting night skies. All of the materials in this pack are using parent materials that makes it easy to do global changes. Various layers and effects like global wetness control are compressed into material functions.

Example player is also included with the pack that showcase features like foliage interaction.

This product supports Nanite and Lumen for Unreal Engine 5.3+

Lumen documentation Link

Nanite documentation Link

Procedural Content Generation documentation Link

Virtual Texturing documentation Link

Join the support Discord server 💬

Technical Details


  • Vast example environment level included with World Partition
  • Library of 160 different assets for creating environments
  • PCG/blueprint systems to speed up level creation process
  • Interactive foliage assets with parameterized visual control
  • Advanced materials for rocks, distant planets and landscapes
  • Environment controller with time of day and wetness control
  • First/third person example player to showcase various features

Number of Unique Meshes: 160

Collision: Yes, automatically and manually generated

Vertex Count: 1k - 1,5M depending on asset

LODs: Yes, 3-4 depending on asset

Number of Materials and Material Instances: 104

Number of Textures: 389

Texture Resolutions:

8K (1)

4K (96)

2K (127)

1K (17)

512 (14)

256 (3)

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Documentation Free build

Important/Additional Notes: Example level is forcing high scalability settings (level blueprint) to make it accessible for all of the customers. Make sure your system meets Unreal Engine 5 requirements. Blueprints are not built with networking in mind. Please explore the documentation to know more about the product.