A pair of caseless pulse weapons with effects and animations integrated
This pack is a sequel of sorts to my "SciFi Guns Minipack" asset pack. it contains a submachine gun asset with an animation blueprint linked up to an actor that will play the appropriate animations and effects (including dynamic lighting) for three states. Fire, Autofire and Reload. the same applies to the Combat shotgun asset. the weapons are based on the idea of caseless pulse weapons. animations and effects can be viewed here:
Combat Shotgun: https://www.youtube.com/watch?v=_aBjP2dj6RE
Documentation: all of the effects and animations for the firearms are accessible from the actor BP's. those actors contain three boolean variables that control the weapons state.
Fire: Fire boolean will start the semi automatic fire animation and return to idle once its completed. it will flash the particle and light for firing once. NOTE: if the fire boolean is left on until all animations have finished it will repeat.
Autofire: Autofire boolean will start the autofire animation and effects and continue looping these until it is deactivated.
Reload: Reload boolean will start the reload animation and return to idle once its completed. NOTE: if the reload boolean is left on until the animation has finished it will repeat.
Features: (Please include a full, comprehensive list of the features of the product)
Number of Unique Meshes: 6
Vertex Count: between 7 and 8 thousand verts for the guns
Number of Materials and Material Instances: 6
Number of Textures: 14
Texture Resolutions: 2K