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Scared! - MoCap Pack

MoCap Online - Oct 23, 2017
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60+ Scared Animations - A variety of frightened, fleeing, threatened, fearing death and mourning.

  • Supported Platforms
  • Supported Engine Versions
    4.15 - 4.25
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

INCLUDING: Scared while Standing, Creeping, Walking, Running, Kneeling, Hiding, Hand Cuffed, Tied Up, Threatened as Hostage, Gun Point, Crying, Begging, Mourning, and otherwise Frightened in Peril.

Whether it's the Horrors of War, being pursued by a Monster seen or unseen, or any other life threatening situation putting people in danger - these animations have a bit of everything. From fearing a gunman's rage or taken hostage, or falling over and retreating in fear, to crying over a body or grave. They range from fear and horror to reactions of sadness.


View “Scared” Animations on Sketchfab: SCARED Animation Viewer


Features: 

  • Fingers animated expressively.
  • Many Loops and connected Transition animations.
  • All animations are included as Root Motion and In­ Place. 
  • Please download and read the full animation list with detailed descriptions below. 


Download Detailed List Here:

LIFE SCARED - ANIMATION LIST (Download)

Technical Details

  • Update: v2
  • Engine 4.15 - 4.xx
  • For Engine 4.14 and previous: - All FBX Source animation files are included and can be imported easily.
  • Epic Skeleton and Animation assets only, no blueprints or controllers. 
  • All animations are on the stock UE4 Epic Skeleton with IK bones. 
  • All animations with Root Motion and In Place.
  • "A" reference Pose, for use with the Retarget Manager. It can be switched to "T" and back with the included "A" and "T" pose FBX files. Details here: A and T Pose Conversion
  • FBX source files are also included as single Take animations on the UE4 Epic skeleton, ready for direct import on any other character using the default UE4 Epic skeleton. They are in “\Project\Source\FBX\” (not visible in the editor) along with other files and documentation. 
  • A Motionbuilder and Maya file is included with the UE4 template skeleton setup with the the HIK rig.