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Medieval Game Environment

Quixel Megascans - Environments - Feb 11, 2021
224
4.07 out of 5 stars(224 ratings)
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This Medieval game environment is a fully playable dynamic experience, showcasing some of the newest features in 4.26 and 5.3.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.3
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

5.3

The Medieval Game Environment has been updated for UE5.3, and uses all the new features of the engine, featuring fully upgraded audio. 

  • Nanite enabled on all valid geometry, and the landscape
  • GI and Reflections now use Lumen
  • Shadow method is now Virtual Shadow Maps
  • The level has been converted to World Partition
  • Cascade particles have been replaced by Niagara
  • Performance has been improved compared with the original version
  • Fully upgraded audio
    • Cleaned up legacy audio content
    • Switching many of the legacy systems to leverage Metasounds
    • Procedural music playback system using Quartz, Blueprint logic and data assets for randomized layering of musical elements
    • Taking advantage of soundscapes, tied with dynamic TOD 
      • Time of Day-sensitive triggering integrated into Soundscape manager blueprints
      • New nighttime versions of Soundscape Palettes for Forest and Cornfield
  • New music score
  • New mix

4.26 


This is a short walking playable experience allowing the player to become fully immersed in a beautiful and eerie medieval environment. It highlights some of the most exciting new features in Unreal Engine 4.26. The environment is fully dynamic and utilizes the new Sky Atmosphere system to light the scene. As the environment is downloadable, we strongly encourage players to follow along in the highly detailed tutorial series linked below.


Licensed for use only with Unreal Engine-based Products

Technical Details

Features:

  • Megascans
  • Foliage
  • Props
  • Architecture
  • PBR

Number of Unique Meshes: 676 1st party, 17 3rd party

Collision: Yes, automatically generated.

Vertex Count: All LODs, 10684147 1st party, 435542 3rd party

LODs: Yes, autoLODs for merged meshes

Number of Materials and Material Instances: 546 1st party, 89 3rd party

Number of Textures: 1120 1st party, 126 3rd party

Texture Resolutions: 16x16 to 8192, but appropriately clamped using Max Texture Size

Important/Additional Notes: UE-Only Content - Licensed for Use Only with Unreal Engine-based Products