Urban Abandoned District buildings in the middle of the old Town. It contains photogrammetry assets. Day and night scene configuration.
📷 Watch Flythrough (before update 1)
📷 Watch Walkthrough (before update 1)
📷 Update 1 Walkthrough
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Standard lighting pipeline: DEMO_5_00_UrbanDistrict, DEMO_5_00_GateBackyard,
Lumen + Nanite: DEMO_5_01_UrbanDistrict, DEMO_5_01_GateBackyard
Urban Abandoned District buildings in the middle of the Old Town. This time outdoor and indoors. The scene contains highly detailed objects like modular elevations, modular garage assets, tile scanned textures, car, pipes, and many more. Most assets were built based on photogrammetry technique and properly optimized and hand-tweaked to work in real-time scenes on UE4. Two lighting setup day and night. With our FPP pawn, You can at runtime change lighting scenario, turn flashlight, or change the view TPP/FTP/TopDown to test Your favorite game type. Additionally, we add options to change graphics settings in runtime mode by pressing 5/6/7 (Low/High/Ultra).
✅UPDATE 3 (5.0+)
-collision, structure, namespace fixes
-much better models of bricks
-additional Gate Backyard map(merge with rest of the content to avoid duplicate assets)
-setup physical materials, add player footsteps sounds
-new pawn, scalability, and menu system to the easier test of map
-demo
-nanite and lumen support for 5.1+
✅UPDATE 2
-add detail maps to base materials
-fixes for UE5
✅UPDATE 1
- 40 meshes for new buildings modular set
- 6 PreBuildings Blueprints
- new open district on the main map
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Be aware that Unreal 5 now has Lumen enabled by default. We still support a more game-ready pipeline, and you should disable this feature in your project settings to get results like our screenshots for 5.0. We added support for Lumen and Nanite with version 5.1+. Could look a little different than the original. You can check DEMO to see the differences.
Features:
and many more
Number of Meshes: almost 400 with updates
Collision: Yes, custom and automatically generated
Vertex Count: 100-5000 tris most of the objects and up to 75 955 for merge of two buildings
LODs: Yes, auto-generated
Number of Materials and Material Instances: 282
Number of Textures: 431
Texture Resolutions:
Supported Development Platforms: Windows PC (should work with others)
Intended Platforms: Desktop, Console, VR
Important Notes:
This pack includes a mannequin by Epic Games for presentation. To work properly use the default TPP project or bind-key. If any problem please write to us at [email protected].