Medieval Fantasy Ruins - Dark Forest Environment

Scans Factory - Environments - Nov 30, 2021

Ruins are located in a dark swamp with photogrammetry assets. Many parts to build your own structures. Additional foliage, sounds and effects. Whole pack with over 400 assets.

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

📷 Watch Flythrough(before updates)

📷 Watch Walkthrough (before updates)

📷 Watch UPDATE 1

📷 Watch UPDATE 2

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Standard lighting pipeline: DEMO_5_00_MedievalForest, DEMO_5_00_SmallChapel,

Lumen + Nanite: DEMO_5_01_MedievalForest, DEMO_5_01_SmallChapel,

✅UPDATE 3 (5.0+)

-remeshing landscape with new meshes (for better use of UE5 features)

-much more changing cascade to Niagara effects

-optimizations and small fixes

-demo for standard lighting pipeline and also for Lumen + Nanite

-nanite and lumen support for 5.1+


-additional chapel map with neutral lighting setup

-add detail maps to base materials

-fixes for UE5


-expansion of the demo map with additional dungeons

-few additional assets like human remains and old lattice

We hope the atmospheric level with two lighting scenarios helps you build your own moody place. Filmic quality with photogrammetry assets should give you enough believable and immersive world. Medieval fantasy world or demonic monster slasher - it's all up to you! :) Now with updates you have additional dungeons and an extra map with neutral lighting.

And like always remember after every 🔥 >>> 10 reviews <<< 🔥 we will make a free update. Write in your review what you want 👀

  1. lighting scene with RTX/Lumen example (Update 2/3)
  2. expansion of the demo map with additional dungeons (Update 1)
  3. additional chapel map with new natural lighting setup (Update 2)

The updates for this package have ended. You've collected them all! <3

From now on, we will only have critical package updates


Check our other products here based on scans: Unreal Marketplace. And find out more information about us HERE

Main meshes:

  • chapel and crypt with many elements
  • trunks, debris, roots
  • foliage (trees, dead trees, bushes, small vegetation)
  • stairs
  • bridges
  • wood planks
  • ground stones, cobbles
  • wood doors
  • and many more


  • fire guide on spline
  • fireplace, torchlight
  • mist, fogs, god rays
  • rats, birds
  • leaves
  • swamp water
  • spiderwebs


  • ambient for day and night
  • fireplace, fire torch
  • storm
  • wind
  • waterdrops
  • raven

Technical Details

Be aware that Unreal 5 now has Lumen enabled by default. We still support a more game-ready pipeline, and you should disable this feature in your project settings to get results like our screenshots for 5.0. We added support for Lumen and Nanite with version 5.1+. Could look a little different than the original. You can check DEMO to see the differences.


  •  game ready and optimized (more details on documentation)
  •  photogrammetry High-quality assets
  •  detail and atmospheric scene with two lighting scenarios

Number of Unique Meshes: More than 300. With variations, there are 375 static meshes

Collision: Yes - mostly custom and some simple box just generated

Vertex Count: Most of 200-10 000 tris

LODs: Yes - mostly generated

Number of Materials and Material Instances: 293

Materials have just a few base materials to control the whole map in one place. It will be useful to merge materials with your one project if needed. To save memory, we used roughness from albedo and used that extra memory space to better resolution of other textures.

Number of Textures: 452

  • Texture Resolutions: 4096 for larger objects
  • 2048-4096 most objects
  • 512-1024 small props
  • Terrain: 4096x4096

Supported Development Platforms: Windows PC (should work with others)

Intended Platforms: Desktop, Console, VR

Important/Additional Notes: If you need any help or additional information please write to us at [email protected]