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[SCANS] Lost Temple Cave

Scans Factory - Environments - Jan 6, 2020
4.73 out of 5 stars(15 ratings)
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Hidden temple behind waterfall and cave-system inside. Build whatever you want with high-quality photogrammetry scans. Included map.

On Sale$59.99
$17.99Sign in to Buy
  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

📷 Watch Flythrough2 (Update 2 for 5.0+)

📷 Watch Flythrough (before updates)

📷 Watch Walkthrough (before updates)

🔥 Discord: JOIN (news, live support, feedback, demos, and gifts)󠀠 💡 FAQ: CHECK 󠀠💡 Documentation: CHECK 💡

🔥 DEMO: DOWNLOAD (based on 5.0v with lumen and nanite enable. Keys: 5/6/7/B - Low/Medium/High/FPS)

✅UPDATE 2 (5.0+)

  • Nanite and lumen support
  • new effects on Niagara (bats, mists, fire, etc)
  • Detail normal maps and new base materials
  • at least 2x more assets (pottery, jewelry, debris, rocks, stairs, candles, torchlight, etc.)
  • Better scene setup
  • Cobble from tessellation to geometry for UE5


  • We add special for you 8 closed meshes, now it is even easier to build a cave!

Hidden temple behind a waterfall and a cave system inside. High-quality photogrammetry scans like rocks, cobblestones, altar, sculpture. Included a map which can show you what you can do underground. But of course, you can use this also normally outdoors and blend it with the landscape.


Check our other products here based on scans: Unreal Marketplace. And find out more information about us HERE

Technical Details

If you run our project with a movie template and have an "out of memory" message please check the documentation.

This product supports Nanite and Lumen for Unreal Engine 5.0+ (Here You can find Epic instructions on how to enable Lumen in your project)


  •  high-quality photogrammetry assets
  •  high-quality lighting and scene setup
  •  realistic

Number of Unique Meshes: 14 -> 26

Collision: Yes - custom or automatically generated

Vertex Count: around 500 - 5000

LODs: Yes, Auto-generated

Number of Materials and Material Instances: 31 -> 107

Number of Textures: 46 -> 143

Number of Meshes: 36 -> 90

Texture Resolutions:

  • 4096 for most objects(max quality)
  • Terrain: 2048x2048

Intended Platforms: Desktop, Console

Platforms Tested: Windows PC (should work with others)

Important/Additional Notes:

For Sky-textures we used great CC0 free textures from PolyHaven: link

If you need any help or additional information please write to us at [email protected]