[SCANS] Lost Temple Cave

Scans Factory - Environments - Jan 6, 2020
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Hidden temple behind waterfall and cave-system inside. Build whatever you want with high-quality photogrammetry scans. Included map.

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

📷 Watch Flythrough2 (Update 2 for 5.0+)

📷 Watch Flythrough (before updates)

📷 Watch Walkthrough (before updates)

🔥 Discord: JOIN (news, live support, feedback, demos, and gifts)󠀠 💡 FAQ: CHECK 󠀠💡 Documentation: CHECK 💡

🔥 DEMO: DOWNLOAD (based on 5.0v with lumen and nanite enable. Keys: 5/6/7/B - Low/Medium/High/FPS)


✅UPDATE 2 (5.0+)

  • Nanite and lumen support
  • new effects on Niagara (bats, mists, fire, etc)
  • Detail normal maps and new base materials
  • at least 2x more assets (pottery, jewelry, debris, rocks, stairs, candles, torchlight, etc.)
  • Better scene setup
  • Cobble from tessellation to geometry for UE5


✅UPDATE 1

  • We add special for you 8 closed meshes, now it is even easier to build a cave!


Hidden temple behind a waterfall and a cave system inside. High-quality photogrammetry scans like rocks, cobblestones, altar, sculpture. Included a map which can show you what you can do underground. But of course, you can use this also normally outdoors and blend it with the landscape.


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Check our other products here based on scans: Unreal Marketplace. And find out more information about us HERE

Technical Details

If you run our project with a movie template and have an "out of memory" message please check the documentation.


This product supports Nanite and Lumen for Unreal Engine 5.0+ (Here You can find Epic instructions on how to enable Lumen in your project)


Features:

  •  high-quality photogrammetry assets
  •  high-quality lighting and scene setup
  •  realistic

Number of Unique Meshes: 14 -> 26

Collision: Yes - custom or automatically generated

Vertex Count: around 500 - 5000

LODs: Yes, Auto-generated

Number of Materials and Material Instances: 31 -> 107

Number of Textures: 46 -> 143

Number of Meshes: 36 -> 90

Texture Resolutions:

  • 4096 for most objects(max quality)
  • Terrain: 2048x2048


Intended Platforms: Desktop, Console

Platforms Tested: Windows PC (should work with others)

Important/Additional Notes:

For Sky-textures we used great CC0 free textures from PolyHaven: link

If you need any help or additional information please write to us at scansfactory@gmail.com