Construction site environment with driving Loader vehicle. Moving parts of the front-end loader, the movement of which deforms the landscape.
📷 Watch Flythrough (recorded on UE4 before Update 1)
📷 Watch Walkthrough (recorded on UE4 before Update 1)
📷 UE5 support Video
✅UPDATE 2 (5.0+)
-collision, structure, namespace fixes
-much better models of bricks
-nanite and lumen support for 5.1+
-new additional sample map
-add particles and few ground meshes
-support UE5(Loader Mechanics moves to chaos)
-update demo map with new lighting
-update base materials with details map
Construction site environment with driving front-end loader. The Loader has moving parts and its wheels deform the landscape. You can move the spoon up and down and eject its contents. You can activate the lamps or the brake with buttons. Loader based on a scanned photorealistic vehicle - parts have changed and have been adapted to our version.
In addition, you have objects to build a destroyed environment.
Be aware that Unreal 5 now has Lumen enabled by default. We still support a more game-ready pipeline, and you should disable this feature in your project settings to get results like our screenshots for 5.0. We added support for Lumen and Nanite with version 5.1+. Could look a little different than the original. You can check DEMO to see the differences.
Number of Meshes: 33
Number of Unique Meshes: 18-23
Collision: Yes, custom and automatically generated
Vertex Count: 266-2500 tris most of objects and up to 59,126 for full bulldozer
LODs: Yes, auto-generated
Number of Materials and Material Instances: 105
Number of Textures: 153
Supported Development Platforms: Windows PC (should work with others)
Intended Platforms: Desktop, Console, VR
For Sky-textures we used great CC0 free textures from PolyHaven: link
If you need any help or additional information please write to us at firstname.lastname@example.org