Abandoned buildings in the middle of the old factory. It contains photogrammetry assets. Day and night scene configuration.
📷 Watch Flythrough (before updates)
📷 Watch Walkthrough (before updates)
Abandoned buildings in the middle of the old factory. The scene contains highly detailed objects like modular elevations, contains bricks, pipes, pallets, trash bags, and many more to build such a district. Most assets were built based on photogrammetry technique and properly optimized and hand-tweaked to work in real-time scenes on UE4/UE5. There were prepared two lighting setup day and night. This pack includes a mannequin by Epic Games for presentation
✅UPDATE 5 (ver 5.00 and higher)
-additional map of Old Street(merge with rest of the content to avoid duplicate assets)
-a lot of improvements, references fixes, extra cleanups, map merges etc.
-new bricks, new grounds, lightmap, collisions, and blueprints fixes
-new pawn with a simple menu and footprint system.
-nanite and lumen support for 5.1+
✅UPDATE 4 (ver 4.25 and higher)
-add detail maps to base materials
-better resolution for landscape textures
-improve levels by adding doors and fix lighting setup
-fixes for materials, textures
-fixes for UE5
new 80 meshes based on existing content, which will not only allow you to build interiors but also allow you to build levels easier, more modularly, and even create additional floors.
-new updated day-map with basic simple interiors to present what is possible with only this content
-we change some namespace to fix problems with too long file paths.
-we change mipmaps behavior. Right now textures should be sharp again
-more pre-build sets
-now foliage by default use lightmaps
-many small improvements.
✅UPDATE 1 (details on screenshot)
Be aware that Unreal 5 now has Lumen enabled by default. We still support a more game-ready pipeline, and you should disable this feature in your project settings to get results like our screenshots for 5.0. We added support for Lumen and Nanite with version 5.1+. Could look a little different than the original. You can check DEMO to see the differences.
Vertex Count: 4 - 11,711 triangles
LODs: Yes, Auto generated
Number of Meshes: 110
Number of Materials and Material Instances: 127
Number of Textures: 189 (Color, Normal, Occlusion, Roughness, Metallic, Emissive)
Intended Platforms: Desktop, Console, VR
Platforms Tested: Windows PC (should work with others)
There is support for UE5 and it works properly but be aware that the Demo map could look slightly different because of changes in the engine. Check the DEMO if any concerns.