December Free Content now available!

Scalable Display Manager for UNREAL

Scalable Display Manager FREE download uses a webcam to quickly setup and create amazing projection displays

  • Supported Platforms
  • Supported Engine Versions

Scalable Display Technologies is the leader in automatic camera-based projector calibration software, specializing in dome projection, curved screens and simulation applications. Scalable software allows users to combine multiple projectors into one seamless display. Scalable’s calibration data is now imported directly in UE4 for a seamless user experience. Scalable Display Manager for Unreal is a watermarked version of software that allows users to get familiar with Scalable's tool-set.


The full version of Scalable Display Manager (SDM) can calibrate an unlimited number of projectors, in any orientation, on any 3D geometry screen. By using a camera, Scalable makes setup simple and straightforward, just point, shoot and calibrate. SDM provides an advanced UI for geometric warping, edge-blending, color calibration, brightness matching, image masking, frustum calculation and much more.

With a direct connection into UE4, it has never been easier for users to create an amazing real-world display that integrates seamlessly into your virtual world. Start creating amazing experiences by leveraging the power of Scalable & Unreal Engine...

Technical Details


  •  Geometric Warping - warping the content pixels to match screen geometry
  • Edge Blending - providing smooth transition between projectors
  • Color Calibration - matching projector colors in RGB for imperceptible difference
  • Brightness Matching - balancing projector brightness for total uniformity
  • Black Level Compensation - intensity uplift for night time scenes viewed in dark environments
  • Automatic view frustum calculation (camera views) - optimized frustum calculation based on projector locations fed seamlessly into UE4 to setup

  • Designed for CAVEs and 3D geometry screens that use multiple projectors
  • Support for Head Tracking applications
  • Less than 60 seconds per projector re-calibration time

Restrictions: Scalable Display Manager for Unreal includes a FREE limited capability license

  • Up to 2 Projectors (any make/model/lens)
  • Standard Geometries (Flat, Cylinder, Extruded Curve, Dome)
  • Up to WUXGA Resolution per projector (1920x1200)
  • Single compatible Camera Only
  • Watermarked for Unreal

Setup Process:

Step 1 - Install Scalable Display Manager and the Scalable DisplayClient on any remote IG / PCs connected to the projectors

Step 2 - Setup Scalable Display Manager Software for your screen type and run a calibration

Step 3 - Identify the resulting Scalable Mesh Files (.ol / .pol) and import through Unreal nDisplay configuration

Step 4 - That’s All! Your display should be properly calibrated with content matching your screen - bravo!