Scalable Display Technologies is the leader in automatic camera-based projector calibration software, specializing in dome projection, curved screens and simulation applications. Scalable software allows users to combine multiple projectors into one seamless display. Scalable’s calibration data is now imported directly in UE4 for a seamless user experience. Scalable Display Manager for Unreal is a watermarked version of software that allows users to get familiar with Scalable's tool-set.
The full version of Scalable Display Manager (SDM) can calibrate an unlimited number of projectors, in any orientation, on any 3D geometry screen. By using a camera, Scalable makes setup simple and straightforward, just point, shoot and calibrate. SDM provides an advanced UI for geometric warping, edge-blending, color calibration, brightness matching, image masking, frustum calculation and much more.
With a direct connection into UE4, it has never been easier for users to create an amazing real-world display that integrates seamlessly into your virtual world. Start creating amazing experiences by leveraging the power of Scalable & Unreal Engine...
Restrictions: Scalable Display Manager for Unreal includes a FREE limited capability license
Step 1 - Install Scalable Display Manager and the Scalable DisplayClient on any remote IG / PCs connected to the projectors
Step 2 - Setup Scalable Display Manager Software for your screen type and run a calibration
Step 3 - Identify the resulting Scalable Mesh Files (.ol / .pol) and import through Unreal nDisplay configuration
Step 4 - That’s All! Your display should be properly calibrated with content matching your screen - bravo!