Save System provides an easy way to save game with support for multiple save slots and loading levels
Save System provides an easy way to save game with support for multiple save slots, loading levels, saving player data (position, rotation, health, etc), and a built-in menu to show all saves. It also allows for saving any data to a save slot or globally.
- Built-in menu to load the game from a save
- Loading levels with support for loading screens
- Multiple save slots
- Player transform restoration
- Save any player data to a slot or globally
- No plugins or C++ required
Number of Blueprints: 8
Number of Widgets: 6
Input: Mouse, Keyboard, Gamepad.
Supported Development Platforms: Windows, Mac
Supported Target Platforms: Windows, Mac, Consoles
Documentation: link