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Save Extension

Piperift - Code Plugins - Nov 30, 2018
4.25 out of 5 stars(119 ratings)
  • 77%
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  • 14%

Adds an automatic game saving system to Unreal Engine 4 for free

  • Supported Platforms
  • Supported Engine Versions
    4.20 - 4.22, 4.24 - 4.25
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Save Extension adds a flexible and very simple to use save system to Unreal Engine 4, created to provide the best performance and easiest developer experience. This plugin focuses on automatic world saving within many other features.

Become a Patron

Documentation | Github

Included Features

• SaveGame tag saving

Tag any variable to save it, anywhere

• Full world saving

All actors are automatically saved. World will come back to what it was before.

• Asynchronous Saving and Loading

• Level Streaming and World Composition

• Compression

Reduce saved files by up to 24 times its original size

• Heavily optimized

Less than 6ms to save near 10k actors. (Less than 1 frame at 60fps)

It's almost instant!

Technical Details


Become a Patron

Hop on our Discord to join the community!

Report bugs or new features on Github or contact us directly at [email protected]

• C++ & Blueprints

Can be used 100% from C++ or Blueprints

• Made for Humans

API is designed to be simple and intuitive. Focus on your game, not secondary stuff.

• Easy to Edit

Tested in Real Environments: Been used for years in multiple games

Strong and Reliable features though deep testing

Documented and Usage

Code Modules:

  • SaveExtension: Runtime
  • Editor: Editor

Number of Blueprints: 0

Number of C++ Classes: 28 (+ 11 Editor)

Network Replicated: No

Supported Development Platforms: Win32, Win64, Mac

Supported Target Build Platforms: Any platform compatible with UE4