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Russian Winter Town

GeorgeShachnev - Environments - May 1, 2018
34
3.62 out of 5 stars(34 ratings)
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Modular winter-themed environment with buildings, nature, interiors, props, and furniture.

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Video (4k)

ArtStation Gallery


This ridiculously modular Asset Pack contains a large number of game-ready Meshes, Materials, and Particle Effects for creating your own frosty little world.

Walls, windows, doors, roofs, staircases, railings, hedges, balcony pieces, roads, street lamps, and other props (like pipes, furniture, antennas, satellite dishes, etc.) are presented in different variations so there is no limit to your creativity.

The pack also includes a layered Landscape Material with adjustable tessellation as well as trees, dry grass, boards, and plywood.

The architecture is mostly Russian and Eastern European. Since every 3x3m of wall is a Separate Mesh, you can choose whether or not to include interiors (several wallpaper and floor Materials) in every single house. The doors are already done as Blueprints so they interact with the player's movement.

The included levels are designed to show off as much content as possible (as you can see in the video demo). Because of a huge number of Movable Lights, localized Volumetric Fog instances, tightly packed Meshes, and a vast landscape, there is likely to be a performance hit on some machines.

Technical Details

Features:

  • Modular and detailed architecture
  • Several texture variations for almost every mesh
  • A Landscape Material with 4 layers and tessellation
  • Trees, pines, grass, bushes, and water material
  •  Particle Effects for steam and highly detailed snowflakes
  •  Volume Material for localized Volumetric Fog (like the one shown at GDC 2018)
  • 2 massive demo maps to get inspiration and ideas from

Texture Sizes: 512-4096

Collision: (Yes, custom and automatically generated)

Vertex Count: the number of triangles on most of the meshes is below 500. The trees are 800-2000 triangles each.

LODs: (Yes, custom and automatically generated)

Number of Meshes: 123

Number of Materials and Material Instances: 172

Number of Textures: 399

Supported Development Platforms: (Windows, Mac, PS4, Xbox One)

Supported Target Build Platforms: (Windows)

Documentation: No


NOTE: At the moment I am unable to make the fog particle work in 4.25. I would suggest removing it completely.