Save hours of work on creating a camera system. Spline, Fixed, TPS or FPS use them all together.
v1.1 Release Notes: Added Resident Evil and camera angle based movement characters, fixed a bug where "Look at Spline Direction" doesn't work.
Rush Camera System let's you create the camera views easily. Save hours of work. Drag and drop, make simple adjustments and that's it.
Resident Evil 2 RPD map is recreated with same camera views, also an alternative camera version is included to show you what you could do with Rush Camera System. These two Resident Evil maps and also a tutorial map is included in the project.
You can watch the playlist of Rush Camera System Showcases and tutorials here:
Here is a text documentation:
If your project's version is higher than 4.27, you will need to open Rush Camera System project from that version of engine and click "convert in place" or "open a copy" buttons when prompt before migrating Rush Camera System to your project.
You will need to set Player State Class to RushCamPlayerState_BP for the system to work. If you don't want to change Player State Class don't worry, RushCamPlayerState_BP is inhereted with IRushCamBase_BP to make the base class easily changeable.
The default Third Person BP of Unreal Engine is included in the project. To use the character provided within the project's maps you may need to import the default Third Person Example Project's inputs.
Number of Blueprints: 4
Input: Keyboard, Mouse
Network Replicated: No
Supported Development Platforms: