this is a unreal engine runtime editor template, you can development for software,such as Twinmotion;
Feature:
More Meta data will be supported later
such as ClampMin , ClampMax ,AllowMetaClass etc...
Currently not supported TSet,TArray,TMap ,will be supported in the next release;
you can use Property Editor anywhere in runtime,such as runtime world setting or your global setting
Upcoming Feature:
Code Modules:
Number of Blueprints:0
Number of C++ Classes:38
Network Replicated: No
Supported Development Platforms: Desktop
Supported Target Build Platforms: Desktop
Documentation: https://github.com/byTangs/RuntimeEditorDocumentation
Example Project:Example, [ you need download and enable this plugin]
ExecutableFile: ExecutableFile
Update V0.2:
Update V0.3:
Update V0.4:
V0.5 Coming Soon:
Update Outputlog,DetailsView