A Plugin that allows the user to Paint & Detect Vertex Colors in Runtime in various ways, which can enable audio-visual fidelity, as well as new game mode and gameplay possibilities!
This plugin makes it possible to Paint Vertex Colors in Runtime on Skeletal or Static Meshes in various ways that can enable New Mechanics, Game Modes or just incredible audio-visual attention to detail. Supports Multithreading so you can even paint on extremely heavy meshes!
You can also Detect Vertex Colors and get data of the Closest Vertex to a Hit Location such as Vertex Colors, Position, Normal, EPhysicsSurface of each Vertex Color Channel, Material and UVs, Colors on Each Bone etc.
Power Wash Sim (Coming Soon)
Blood Drip Effect (Coming Soon)
Make-Up on Metahumans (Coming Soon)
The Plugin does not include any art assets, however the Project that was used to develop the Plugin is available for Free along with a Build of it!
The examples in the project supports Multiplayer as well
Spanish, Chinese and Hindu Tutorial Languages will come shortly!
Recently Added Features
-Detect Average Color and Physics Surface Within an Area. Useful if you want to run logic if the player has painted (or removed) an area of a certain color / surface.
-Added Support for Skeletal Mesh Master Components
-Paint Within Area using Capsule Shape
-Multithreading for Cloth Overlap Component
-Object Search Feature in Editor Widget
Number of Blueprints: 2
Number of Widget Blueprints: 3
Number of C++ Classes: 20
Network Replicated: Yes, but only the Cloth Overlap Component.
Supported Development Platforms: Windows (Linux & MacOS untested)
Supported Target Build Platforms: Win64, Mac, Linux, Android, IOS, PS4, XboxOne (Only Windows Tested)
Important/Additional Notes: The plugin does not contain any of the art assets portraited in the images.