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Runtime Nav Area Modifiers

Wouter Weynants - Code Plugins - Aug 3, 2024

Enhance Unreal Engine navigation with dynamic, runtime-modifiable Nav Areas. Supports complex convex shapes, static meshes, splines, and PCG ISMs and points

  • Supported Platforms
  • Supported Engine Versions
    5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.
  • Promotional Content
    Contains Promotional Content
    The creator has indicated this digital content promotes a brand, product, or business (whether their own or someone else’s).

Transform your project's navigation capabilities with the URuntimeNavModifierComponent for Unreal Engine.


Key Features:

  • Utilize complex convex shapes for navigation areas, far surpassing the limitations of Unreal's native BrushBuilders, which are restricted to basic editor functionalities.
  • Use a Static Mesh's simple collision, an arbitrary set of points or spline components to modify the nav mesh with Nav Areas. Perfect for creating detailed, obstacle-laden terrains or convex shaped zones.
  • Fully compatible with Unreal’s native PCG systems, allowing for navigation areas that evolve with your procedural landscapes or architecture with much higher efficiency than spawning individual NavModifierVolume actors.


The plugin is designed for high interactivity projects such as dynamic strategy games, immersive simulation systems, or any scenario where the game world is in constant flux. This tool provides the flexibility to create a responsive and adaptive gaming experiences.


Check out the documentation

Technical Details

Features:

  •  Support for various data sources including Static Meshes, Instanced Static Meshes, and Spline Components.
  •  Compatibility with procedural content generation for dynamic game environments.
  •  Ability to handle complex and convex shapes with precise navigation control.


Code Modules:

  •  RuntimeNavAreaModifiers (Runtime)


Plugin Dependencies:

  •  PCG (Native Engine Plugin)


Number of PCG Blueprint Elements: 2

C++ Classes:

  • URuntimeNavModifierComponent
  • URuntimeNavDataComponent
  • URuntimeNavModStatics

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Runtime Navigation Modifiers Plugin Documentation

Important/Additional Notes: This feature is built on top of the native unreal engine Nav Mesh module