Edit/transform static mesh actors using convenient mouse interaction. Works at runtime and in packaged builds.
This asset adds transform gizmos to your project. You can change the location, rotation and scale of static mesh actors at runtime by convenient mouse interaction. This works in PIE and packaged builds and does not use UE4 editor code. Editing is simple and feels similar to the gizmos found in the editor.
Example usages:
Features:
Number of Blueprints: 1 Actor Blueprint for the Gizmo, 1 Blueprint for the screen widget and 1 Blueprint to fly around.
Input: Mouse:
Network Replicated: No. Dealing with changes made by the gizmo must be done by you.
Supported Development Platforms: Windows, Linux, MAC
Supported Target Build Platforms: Windows, Linux, MAC (Any platform with mouse support)
Documentation: https://drive.google.com/open?id=1138z2En4tJi3lJwib_5LfDaxMi7Xo-mF
Important/Additional Notes: