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Runtime Audio Importer

Georgy Treshchev - Code Plugins - Dec 17, 2020
4.76 out of 5 stars(17 ratings)
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Runtime Audio Importer plugin for Unreal Engine. Importing audio of various formats at runtime. Supports MP3, WAV, FLAC and OGG Vorbis formats

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27, 5.0
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

GitHub, Documentation

Open-source plugin to import audio files of MP3, WAV, FLAC and OGG formats into the game at runtime.

It's easy to use in both C++ and Blueprints.

Plugin does not require any static libraries and external dependencies.

Typically, this plugin is used to create an advanced audio player.

Technical Details


  • Fast transcoding speed (≈ 200-900 ms)
  • Supported for major audio formats: MP3, WAV, FLAC and OGG Vorbis
  • Supported for RAW formats: Signed 16-bit, Signed 32-bit, Unsigned 8-bit, 32-bit float
  • Automatic detection of audio format
  • Sound wave compression
  • Exporting a sound wave to a separate file
  • Pre-imported sound assets
  • No any static libraries and external dependencies
  • Support for all available devices (Android, iOS, Windows, Mac, Linux, etc)