New free content from City of Brass and The Vagrant now available

Runtime Audio Importer

Georgy Treshchev - Dec 17, 2020
12
4.67 out of 5 stars(12 ratings)
  • 75%
  • 17%
  • 8%
  • 0%
  • 0%

Runtime Audio Importer plugin for Unreal Engine. Currently supports the following formats: mp3, wav, flac.

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Open-source plugin to import audio files of MP3, WAV and FLAC formats into the game at runtime.

It's easy to use in both C++ and Blueprints.

Plugin does not require any static libraries and external dependencies.

Technical Details

Documentation: https://unreal.blog/runtime-audio-importer

Features:

  • Low library size (≈ 1 mb)
  • Fast transcoding speed (≈ 200-900 ms)
  • Supported for major audio formats: MP3, WAV and FLAC
  • Automatic detection of audio format (by extension)
  • System for obtaining transcoding status for error detection
  • No any any static libraries and external dependencies.
  • Support for all available devices (tested on Windows and Android, but there are no restrictions to work on other devices)

Code Modules:

  •  RuntimeAudioImporter (Runtime)

Number of Blueprints: 1

Number of C++ Classes: 4

Network Replicated: No

Supported Development Platforms: Win64, Mac

Supported Target Build Platforms: Win32, Win64, Android, Mac, iOS, Linux

Forum thread: https://forums.unrealengine.com/unreal-engine/marketplace/1864415-runtime-audio-importer

Support chat: http://t.me/unrealblog