The RPG Engine Toolkit is a SQLite 3 driven RPG Solution. Uses a Database Manager for creating Classes, Actors, Items, Event flows and more. Paired with a demo project with implemented RPG Elements and a new Action RPG System.
Playable Demo - New Action RPG Demo HERE- Updated 1/09/2022
Database Manager Documentation
RPG Engine Toolkit V4 Video Series <= Please look through this to see how the system operates.
Facebook Page for Updates and Implementation Help and Quick Responses HERE
Comes with the Auto Terrain Cover Toolkit contains V4 of the Auto Terrain Cover not yet released.
This is a tool I have been working on since 2014, every thing I've learned about UE4, System Design, and Reverse engineering ideas from beloved RPGs are all concentrated with in this product. I am not an artist but I am a Engineering Lead for a few years at a job where my main position is redesigning systems. I've converted and redesigned systems from flash to Unreal Engine and Unity. There are a ton of things I've learned over the years about making modular systems. I've taken that knowledge to help me improve this system over the years.
5.0 Changes:
In the latest release I have taken about 60-70% of the blueprint code and move it to C++. This was done to keep things cleaner, efficient and easier to maintain. All Combat is handled in C++. Action Battle's Input Buffer, combo action mapping as well as the AI's Combo Building and enemy tracking is in C++.
RPG Database Manager: C# Application
The database manager is used to create Items, Weapon, Armor, Actor definitions. You can also define classes with customizable stat progression. Extended sections of the manager includes defining monster groups, Map listing, as well as defining default settings and initial party makeup.
Event flows can also be created and branched for decision making. The modular building allows you to create a building layout in layers and generate them in editor.
The RPG Engine Toolkit:
Houses the RPG Data Manage the main interface to the database. With this are smart objects for world creation, AI Mob, NPC AI, PC Hero, Character Generator / Randomizer with modular actor data, Battle and Roaming AI, Battle Logic, NPC Crowd Spawner,Monster spawner, Zones Triggers,Treasure Chest,Cut Scene Actors,Hover Board, and Spell Example, NPC Point of interest and many more.
Platforms Tested: Windows
Updates: Please work on a separate copy of the plugin as updates to the engine can overwrite your engine changes. So please copy the plugin to your local project to keep your engine edits.
As always if you are stuck hit me up on my facebook page or via email. Comments on the store do not notify me (They sometimes do now). I'm always online so let me know. Happy developing!
Support and updates:
As I find better and innovative ways to improve the system I will release more updates to this system.
The system is near complete with all the features I've wanted to include as an example. The last few things will be added and implemented as I enter in the final phase of my tech demo for my own game.