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Ultimate Movement System

Tala Esenlikler - Blueprints - Jun 6, 2019

Replicated Movement System With Dynamic Transitions, Distance Matching And More..

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.1 - 5.3
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Devlog | Swimming Movement | Traversal Mechanics | Playable Demo | MetaHuman Example

It's highly recommended to have at least the basic knowledge of blueprints to use this asset. This is not a plug-and-play system. Otherwise, it might be confusing to work with it.

Update

  • The Swimming Movement Type Is Available
  • Example AI Is Available

Update 2

  • Basic Traversal Mechanics Added For 5.3

- Known Issues: Wall Running is not replicated.


Ultimate Movement System is a replicated character movement constructor. You can create and modify your own movement types with a single component. Completely Game-driven and adapted animations with distance matching, orientation warping, and IK.

You can easily create new movement types, movement models, overlay states, stances, poses, and different gait profiles according to your game needs. All can have specific speeds, acceleration, deceleration, friction, and rotation rates (Check out the last image).


The goal of this asset is to have a good-looking movement system with limited resources. The example content uses only 2 animations for Forward and Backward locomotion and still, 8-way locomotion is possible with orientation warping. Different movement types will be added to further updates.

Technical Details

Features:

  • Distance Matching
  • Orientation Warping (Using Only 2 Animations For Strafe Movement)
  • Stride Warping
  • Slope Warping
  • Motion Warping
  • Overlay States (Masculine, Injured, etc.)
  • Poses (Neutral, Aiming, etc.)
  • Gait Profiles (Low, Mid, High Profile)
  • Stances (Neutral, Crouch)
  • Dynamic Stop Transitions With Feet Correction
  • Dynamic Stance Transitions With Feet Correction
  • Foot Locking And IK
  • Full Control Of Movement Dynamics
  • Easy To Expand


Input: Gamepad and Keyboard

Network Replicated: Yes

Supported Development Platforms: All

Documentation

Important/Additional Notes: The old Root Motion Controller Framework is available for 4.26 and 4.27. The new version is available for 5.1 and 5.2. Traversal mechanics will be available for 5.3.

Vault and Mantle animations are not included that are showcased in the Video.