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Root Motion Controller Framework

Tala Esenlikler - Blueprints - Jun 6, 2019

This is a complete Root Motion Controller *Framework - No Animations Included! 100% Blueprint

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.
* Important notice, This pack does NOT include any animations except Animation Starter Pack, particles or weapons. This is only a Framework! This was developed with Kubold's Animset packs in mind. There is a Full Documentation on how to integrate Kubold's Animset packs that you ALREADY purchased. **

Showcase Video - Documentation - Playable Demo With Animations - Showcase With PLACEHOLDER Animations

The main purpose of this asset is that to help you to setup your own root motion controller. Each state is ready to use in a component. This pack has 48 premade blendspaces and one actor component which you can easily add and use with any character. All you need to do is adding the animations that you have (needs to be root motion and highly suggested with Kubold's packs) to the blendspaces. Please check the documentation and video tutorials to learn how to do a complete setup.

All of the Blueprints are well organized and commented. Please feel free to join to discord channel if you have any questions.

YouTube Tutorials

Join To Discord Channel

Technical Details

Completely compatible with My Other Assets. You can check out the tutorial videos.


  • Rotation Based Locomotion
  • Unarmed Strafe Movement
  • Rifle Strafe Movement
  • Pistol Strafe Movement
  • Sword Strafe Movement
  • Sword And Shield Strafe Movement
  • Fighting Mechanics
  • Parkour Mechanics
  • Cover Mechanics For Rifle
  • Crouch for each state and prone pose for Rifle Strafe Movement
  • Smooth camera transitions depends on the states and pose
  • Basic weapon functionality ( Fire modes, projectiles, sounds etc. )
  • Full support for gamepad
  • Easy to read, well commented and full control on AnimBP via 1 Main Structure Variable

This asset can be used with ANY type of animations you have. But it has to be using root motion.

Number of Blueprints: 48 Blendspaces, 10 Aim Offsets, 10 Anim Notifies, 38 Montages, 1 Component, 2 AnimBP

Input: Gamepad and Keyboard

Network Replicated: Since it's completely using Root Motion NO

Supported Development Platforms: All

Documentation: Documentation

Important/Additional Notes: Please noticed that it's just a framework and doesn't have any animations or weapons!