RootMotionClimbingSystem is a customizable climbing system. You can create your own climbing system using root motion animation.
DemoLink : (Example Project Build)
DemoLink : (GASP+ALS)
DemoLink : (Example Project Build + Ultimate Traversal Anims)
[Introduction to RootMotionClimbingSystem]
RootMotionClimbingSystem is a customizable climbing system.
Create climbing with user-owned animation.
The character only needs logic to play climbing animation.
The animation blueprint only requires a montage slot for playing the climbing animation.
Because of its simple character logic, it is easy to integrate into your projects.
You can keep your character logic simple even if you add a lot of climbing.
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 7
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: None
Example Project: Link
Important/Additional Notes:
In animation asset, the root bone's transform must start from Identity. (Location = {0,0,0}, Rotation = {0,0,0}, Scale = {1,1,1})
This plugin does not include any animation assets.