Rokoko Studio Live

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With Rokoko Studio Live you can sync the motion capture data from your Smartsuit Pro, Smartgloves and Face capture (or use them separately) and stream it directly to your custom character in Unreal Engine.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Whether you want to use motion capture for live performances or pre-visualization purposes, Rokoko’s Studio Live Plugin for Unreal has got your back. Bring your custom characters to life by livestreaming your motion data from Rokoko Studio directly inside of your project in Unreal.


Live Link and Virtual Production support

In Rokoko Studio you can sync data from your Actor or retargeted Character (or use each of them standalone) and with one click start streaming to Unreal.


Virtual Production And Studio

You can setup your unreal engine project with any absolute position tracking solution (HTC Vive Trackers) and do a drift correction of a Studio's actor locomotion with a use of Command API Tracker command.


Virtual Production and Studio Legacy

With our Virtual Production add-on, you can also start working with props and a virtual camera by using Unreal’s Live Link. HTC Vive Trackers can be used as your props and camera and StreamVR Base Stations (1.0 & 2.0) to get absolute positioning on your characters, props, and camera(s).

Time to start creating!


Technical Details

Releases for UE from 4.23 - 4.27 and also 5.x (Latest Release) are here:


Features:

  • Live animation from Studio's Actor or Studio's Character on a 3D humanoid character in UnrealEngine using a Live Link.
  • Send commands to Studio to calibrate, restart, do a drift correction, etc.


Code Modules:

  • Smartsuit (Runtime)
  • SmartsuitEditor (Editor)


Supported Development and Target Build Platforms: Win64 and Intel Mac


Important/Additional Notes:

  • Studio application and Unreal Engine should run in the same local network.
  • Your firewall should not block Unreal Engine or the game, so the Studio and the game can communicate.
  • The Blueprint animation library that animates the character, expects the characters to be in T-pose.
  • Characters streaming expects that the same skeletons are being used in Studio and Unreal Engine project.