Spotlight Sale: Save 50% on select Props now through October 7.

Rokoko Studio Live

38
3.37 out of 5 stars(38 ratings)
  • 45%
  • 13%
  • 8%
  • 3%
  • 32%

With Rokoko Studio Live you can sync the motion capture data from your Smartsuit Pro, Smartgloves and Face capture (or use them separately) and stream it directly to your custom character in Unreal Engine.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Whether you want to use motion capture for live performances or pre-visualization purposes, the Rokoko Studio Live Plugin for Unreal got your back. Bring your custom characters to life by livestreaming your motion data from Rokoko Studio directly inside of your project in Unreal.


You can find more information on how to setup and use livestreaming into Unreal Engine on our support pages.


Time to start creating!

Technical Details

Previous Releases:


Features:

  • Livestream one or more Rokoko Newton Actors and/or custom Characters from Rokoko Studio to Unreal Engine, using the built-in LiveLink Pose Blueprint, or the Performer component from Performance Capture plugin.
  • Send commands to Studio to calibrate, restart, do a drift correction, etc.


Code Modules:

  • Smartsuit (Runtime)
  • SmartsuitEditor (Editor)


Supported Development and Target Build Platforms: Win64 and Intel Mac


Important/Additional Notes:

  • Rokoko Studio and Unreal Engine should run in the same local network.
  • Your firewall should not block Unreal Engine, so that Studio and UE can communicate.
  • The target character in Unreal Engine is expected to be in a T-pose.
  • The same skeleton must be used on both the source Actor/Character in Studio, and the target skeleton in UE.