ROG Modular Medieval Armor and Cloth

Atlant Games - Characters - Jun 8, 2020

112 items of modular armor & cloth (slots: head, chest, legs, feet) for low fantasy magical medieval.

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

ACCESSORIES & ROBES PACK | OTHER ROG ASSETS | ROADMAP | FAQ | Documentation | YOUTUBE |


USEFUL TUTORIALS | RPG Inventory & ROG Armor | Metahuman Custom Body in Unreal Engine


"ROG Modular Medieval Armor & Cloth" is the first & main part of the full modular armor set we have prepared for our project in development - Reign of Guilds. This is our view of the dark magical Middle Ages in a realistic style.


The second & additional part is "Accessories & Robes". These 2 assets complement each other.


Demo PlayMode requires the addition of Epic's native ThirdPerson featured pack!



Please read the FAQ or the entire Documentation.


UPDATE: version 5.3 for UE5.1+ (04/08/2023):

  • Manny/Quinn: skin fixes, Clothsim fixes;
  • UCCS: fully reskin for UE5 characters support, ClothSim fixes;
  • CC: UE5 characters support, ClothSim fixes;
  • UE4 Mannequin: ClothSim fixes;
  • There are some known issues that will be fixed soon;

Version History (since 4.0)


Compatibility:

Armor & accessories models are prepared for these characters from UE MarketPlace:


Other useful links:


Attention!

  • Our assets do not include character's assets, only simplified models without any morph types, textures (for demo);
  • Armor/Cloth models do not have similar “bodyfat” Morphs;
  • Some modular parts are not compatible with another one, you can find all the information in the Documentation;


For decoration necromancer's armor & accessories we used Necro's Bone Box and we are grateful to the Necrophob30 for this asset.

Technical Details

Features (Armor Pack):

  • 112 armor items (23x helm, 29x chest, 27x pants, 21x boots, 1x bracer, cloak, gloves, shoulders for demo);
  • 1191 Skeletal Meshes, 621 Static meshes;
  • 84 Material Instances, 3 Master Materials, 1 Material Function;
  •  ~240 PBR textures (2048/4096): Albedo, Normal, ORM;
  •   Vertex counts of Skeletal Meshes: Helms (900-2600), Chests/Shirts (1700-7600), pants (900-3400), Boots (1200-4000);
  • Number of LODs for all Skeletal & Static Meshes: 4;
  • Cloth simulation: chests, robes & cloaks;

Rigged: Yes

Rigged to Epic skeleton: Yes (IK bones are included);

Animated: Yes (for demonstration);

Number of Animations: 3 (for demonstration);

Number of characters: 6 (6 full model & cut to 6 body parts of each other) without any morph types, textures;

Demo play mode: 3 Blueprints, 1 map.