Downtown West Modular Set now available for free

ROG Creatures: Deer

Atlant Games - Jan 13, 2021

Just a cute deer with handmade polygonal fur

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.26
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

50% discount (49.99$ > 24.99$) is valid until we finish working on animations.

We created this deer for filling forest biomes. Available in 2 colors: dark & light.


Video: Animations v0.5 (YOUTUBE)


Roadmap: trello


This is one of planned mobs to be added to the MP (in order of release date):

  1. Bear;
  2. Stickman;
  3. Mammoth;
  4. Dwarf;
  5. Deer;
  6. Boar;
  7. Wolf;
  8. Leopard/Puma;


All mobs will have an optimal set of animations, blend space, animation blueprint, physics assets & etc. to simplify their implementation in your projects as much as possible.


About the fur:

Polygonal fur is fully handmade. It's a very painstaking work :)

We have divided the fur into 2 components: the undercoat (24k vertices) and the top fur (26k vertices). So there are 3 versions of SK_Creature (full, top & with out fur), which are suitable for different levels of optimization.


About the LODs:

By default, configured auto-generated LODs are used, but you can reimport (for example):

for SK_Creature_Fur_Full LOD1 use the LOD0 of SK_Creature_Fur_Top;

for SK_Creature_Fur_Top LOD2/3 use the LOD1/2 SK_Creature_No_Fur & so on;

Technical Details

Features:

  • Handmade polygonal fur with powerful material;
  • 9 animations (v0.5) (WIP);
  • 3 versions of Skeletal Meshes for different levels of optimization;
  • 4k body Textures;

Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes


Additional: 1x Anim BP, 1x Blend Space 1D;

Number of Animations: 20 (30 FPS)

Move

1. Idle

2. Walk_Forward

3. Run_Forward

4. Turn_90_Left_onSpot

5. Turn_90_Right_onSpot

6. Turn_90_Left (RM) (WIP)

7. Turn_90_Right (RM)

8. Jump (Start/Loop/Stop) (WIP)

non-Combat

9. Eat

10. Look (WIP)

11. Rest (Start/Loop/Stop) (WIP)

Combat

10. Aggressive

11. Aggressive/Taunt_2

12. Attack_1_light (WIP)

13. Attack_2_strong (RM) (WIP)

14. Hit_React_Right_Head (WIP)

15. Hit_React_Left_Head (WIP)

16. Hit_React_Right_Body (WIP)

17. Hit_React_Left_Body (WIP)

18. Hit_React_Back_Body (WIP)

19. Death (WIP)

Number of characters: 3;

  • Fur_full: 53.8k vertices (LOD1 - 37k, LOD2 - 23k, LOD3 - 12k);
  • Fur_Top: 30.3k vertices (LOD1 - 23k, LOD2 - 14k, LOD3 - 8k);
  • No_Fur: 4.4k vertices (LOD1 - 2.7k, LOD2 - 1.7k, LOD3 - 1k);

Number of Materials and Material Instances: 3x Master Materials, 5x Material Instances;

Number of Textures:

  • Body: 4x 4k textures (2x Albedo, Normal, ORM);
  • Eye: 1x 1k Albedo;
  • Fur: 6x 4k/2k textures (Alpha, Root, Normal), 1x 512 Normal;

Supported Development Platforms: PC, Mac, Linux, PS4, XBox One