Its a collection of methods of Texture Mapping, All ready to use, compare, learn, experiment and expand with some new different method.
RM-Methods adds many Methods of Relief Mapping beyond the actual POM shader on Unreal Engine.
The plugin can generate an special Texture Map to use on the shaders.
Principally intended to work on mobile Platforms without sacrifice performance, also can deliver a good and powerful performance on other Platforms more advanced.
This plugin its not only a showcase of different methods of Texture Mapping; but you can also learn the concepts of raymarching used on this plugin; the modular material gives a fast way to modify, experiment and adapt to necessities, the plugin process the cone texture on a compute shader.
Relief Mapping Methods on the Plugin:
All the components of the shader are integrated on individual Material Functions to allow custom manipulation, its possible to combine on a material different Methods Searches to get more quality on fewer Steps.
The plugin will be updated with new methods of refinements, shadows casts, good practices of integration on Unreal Engine.
This is the Research to find most Powerful/Performance Per-Pixel-Displacement-Mapping Method, showing all of the Methods to Compare and analyze the pros and cons of every one.
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 1
Textures: 3
Material Functions: 9
Materials: 1
Supported Development Platforms: Win (Editor Tab only works actually win shader model SM5 activated).
Supported Target Build Platforms: Shader can Works on almost every platform
Documentation: Digital Document
Example Project: Project Source Blueprints("Code"), Windows Demo and Android Demo on Itch.io for a fast way to give new updates.
Important/Additional Notes: The Shaders are on a Advanced Knowledge, the documentation are intended to be clear with the plugin not to teach the aspect of the Relief Methods.
Changelog:
1.10.2:
1.10.1:
1.09.2: