Rifle Starter - MoCap Pack

MoCap Online - Apr 25, 2019
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24+ Motion Capture Animations - Subset of Rifle 01 Pro

  • Supported Platforms
  • Supported Engine Versions
    4.14 - 4.25
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

A Subset of - Rifle 01 Pro

UPDATE: REV. 2.7A1

Version 2.7A1 has All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.

Reference Pose is an "A".

2.7A has a New Socket on the "middle_01_r" bone for attaching the Rifle, and all Animations updated to use it. The original custom added “hand_r_wep” bone is no longer used.

All Animations with Root Motion and IPC.

Visually, 2.7A animations will look the same as 2.7, it is a technical update.

11 Animations, 6 Aim Offsets, 5 Split Jumps. 

33 Total Animation Files.


Complete "Rifle Starter 27A - Animation List" motion list:

DOWNLOAD HERE


View All Animations on Sketchfab: HERE

**Use the Password: mocap


Starter set of Military Rifle animations for a third-person shooter game.

Pose-matched, for seamless motion trees.

Includes: Idles, Walking, Jogging, Jumping, Aiming, Shooting, Crouching.

Matching fully textured Rifle is included.

Technical Details

REV. 2.7A2

  • Misc. Fixes

REV. 2.7A1

  • 2.7A1 has All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
  • Reference Pose is an "A".
  • UE4 Engine 4.14 - 4.xx Compatible
  • For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported into older versions including IPC curves.

2.7A

  • New Socket on the "middle_01_r" for attaching the Rifle, and all Animations updated to use it. The original custom added “hand_r_wep” bone is no longer used, allowing other Characters with skeletal meshes that use the stock Epic Skeleton and proportions to easily integrate into a Project with the “Assign Skeleton” function, or the Retarget Manager.

Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves.

● All animations as Root Motion and In-Place.

● FBX source files also included in “\Project\Source\FBX\” (not visible in the Editor).

● “A” and “T” pose files included.

● Source Animation import and A/T Poses explained:

“A” Pose or “T” Pose Conversion

Source FBX Import