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Reward Showcase

imaginieur - Props - Dec 9, 2023
Not Yet Rated

An impressive product showcase with illustrative banners dedicated to introduce your finale rewards, awards, trophies or medals. Each asset was created focusing on realistic AAA quality visuals and polygon budget with Low poly meshes

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Cinematic video preview link: https://www.youtube.com/watch?v=F5eoTV2diWU


  • 3D Product showcase, premium quality work dedicated for challenges or competition games.
  • 3D low poly game ready, models with 4K PBR textures
  • Modular assets for prefabs with 16 unique static meshes 
  • Illustrative banners ready for your own custom images.
  • Realistic, high quality and adjusted PBR Materials with textures 4K (Base color, normal, metallic, roughness), additional textures coordinates for resizing
  • Simple custom collision boxes ready for video game
  • 3 level maps including 2 example of use cases like the demo video
  • Use Nanite and Lumen ; See the official Unreal Engines Lumen documentation for more details: https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/


QuickStart Steps:

The plugin

  1.  - Enable the plugin "HDRIBackdrop" and restart the software to be able to use the HDRI lightmap in the demo map "DemoNight" for realistic rendering.
  2. - Then open the scene file "DemoNigth" map (Animated version) or "DemoDay" map (static version).
  3.  - Replace the reward example with your own reward or award or trophy or medal. 
  4.  - Replace the default illustrative images with your own image files in 3D banners.

 - Alert note: In Unreal Engine, to recenter the pivot point of any actor object: 

  •   Right click on selected Actor object
  •   Use Alt + Middle Mouse Button to move the pivot point on desired position 
  •   Then "Select > Pivot > Set as pivot offset" to save the new position


Technical Details

The modular assets includes 16 unique low poly static meshes :

  •  1 Red carpet (1008 tr)
  •  1 Turn-Table (2507 tr)
  •  1 Pillow as support (62936 tr) (alert note: if you rework on its braided rope, be careful on its normals)
  •  1 Grec Pillar as pedestal (6938 tr) 
  •  1 Podium (7294 tr)
  •  4 Bars: 2 * large (4704 tr each) and 2 * light (2144 tr each)
  •  2 large banners made for custom images (30224 tr each)
  •  2 short banners made for custom images (9584 tr each)
  • 1 Ground (3580 tr)
  •  1 Reward example (3840 tr)
  • 1 Stanchion including braided rope: StanshionSingle (3374 tr)
  • 1 single braided Rope (69520 tr)
  • 1 spotlight lamp object (3196 tr)
  • 1 title in 3D (1816 tr)
  • 1 title bar (316 tr)


Technical details:

  •  Number of Unique Meshes: 16
  •  Collision: Yes
  • Nanite: Yes
  • Lumen: Yes
  •  Vertex Count: 328305
  •  LODs: No
  •  Number of Materials and Material Instances: 8
  •  Number of Textures: 17
  •  Texture Resolutions: 4096x4096 (4K)
  •  Supported Development Platforms:
  •   Windows: Yes
  •   Mac: Yes