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Retro Sci-Fi Futuristic City Pack

Game ready pack of retro futuristic, sci-fi virtual meta city project with abstract buildings roads and sci-fi props

On Sale$149.99
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  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Octagon Retro Sci-fi Futuristic City 


Gameplay test

A complete and beautiful pack for the one who needs futuristic sci fi environment. The asset packs visual style is mostly based on 1970's retro sci fi visual style mixed with recently cyber punk trend. Some of the towers are inspired from Doha'(Qatar)s avantgarde towers.

There are 12 special tower blueprints, which have antennas dishes and changable emissive colors controlling by blueprint. Beside that there are totally 16 generic towers as static meshes, which can be used for filling to map. There are 17 interior shop restaurant and mall bluprints as building blueprints, totally 55 unique meshes the buildings folder contains.

You can create your own environment with building blueprints, with roads and props such as city lights, antennas, dishes or banks.

A working tram blueprint, which can be stop at stations, where user can adjust the waiting time and the train speed. It will become better in future updates. Escalator blueprint is based on a spline, can adjustable with different escalator models. Escalator blueprint already have 2 kind of mesh model. Elevator is working with collision channel. Player can call elevator or get into elevator and go to up or go to down. Player can adjust light settings(rotation, intensity, color) fog settings(opacity and color) and expousre settings in real time through control widget. Which is very useful for design the general scene light. Tram model are just done for reference but blueprint has skeletal mesh with moving doors and static interior, where player can get inside and travel to next station.

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Technical Details


  •  Total 300 of unique static meshes(72 of them are alphabet and letters) 4 skeletal meshes
  •  52 blueprints, 12 tower blueprints, 17 building and bases blueprints, 16 props, and others
  • Shop, gallery, restaurant or server room, variations can be unlimitied
  • Working elevator and spline based escalator blueprints
  • Neon-Letter signboard maker blueprint with 2 version of alphabets
  • Light control system widget, player can adjust the light position and intensity, fog, etc...
  • Working tram blueprint based on spline path, which can be stop and wait at stations
  • All towers emissive colors can be adjustable from blueprints
  • Modular roads and road blueprint
  • Can create combinations with different bases and tower models, 55 unique meshes for buildings
  • 02:17 minute length high quality cinematic coming together with project file.
  • Suitable for meta verse and VR projects
  • High quality PBR textures
  • Game Ready
  • 2 Maps, One is showcase other is example city, included high quality cinematic
  • total file size nearly 3 gb

Number of Unique Meshes: 300

Collision: (Most of them manually generated, small amount of them per poly)

Vertex Count: 730.000 total

LODs: (No)

Number of Materials and Material Instances: 24 Master and 137 Instances.

Number of Textures: 275

Texture Resolutions: (more than half of them 4096x4096, 2048x2048, 1024x1024, 256x256,128x128)

Supported Development Platforms: Win64 (not tested other platforms but probably will work)

Windows: (Yes/)

Mac: (No)