Generate changed resources paks base on last version easily, without modify engine code, just cook your project, don't need to package project, then run a .bat file to generate patched paks.
Easily, download patched paks by the http module, you can see your changed things immediately in developing (I support a simple hot update module). Code your rules, it's very convenient to do hot update in game .
Features:
Code Modules:
Number of Blueprints: 2 (Level BP & Download UI)
Number of C++ Classes: 8
Supported Development Platforms: Win64, Linux, Mac
Supported Target Build Platforms: Win64, Linux, Mac, Android, IOS, XboxOne, PS4
Video for Patch 1.0: See https://youtu.be/VbysATRmqTE
Document for Patch 2.0: https://drive.google.com/open?id=18MzcfRgU0h4xKndNlWIom_51nhGJLhhR
Example Project: In Plugin/Doc/DemoLink.txt
Support Page(Old): https://forums.unrealengine.com/unreal-engine/marketplace/1660305-resource-patch-plugin
Other Plugins: https://www.unrealengine.com/marketplace/profile/CoderHunter