Dynamically instantiate sublevels in multiplayer games. Great for procedurally generated worlds!
If you've got a procedurally generated multiplayer game, this is the plugin for you. It allows you to spawn sublevel instances at runtime and have them replicated across the network to all clients.
This works by introducing a new component you can use in actors: the Sublevel component. Attach this component to a replicated actor, and it will handle replicating a dynamic level instance to all clients. You can use as many sublevel components as you like, which makes this a great plugin if your game implements procedural generation by stitching sublevels together.
Download the Demo (for Windows)
Supported Engine Versions
UE 4.20 - UE 4.25
This plugin is often compatible with newer engine versions. If you're using a newer version than the latest supported here, please reach out to support for assistance.
Source Code Access
If you have purchased a license to use Replicated Sublevel Instances, you may request access to the source code repository we use to develop the software by reaching out to our support team with a copy of your receipt from the marketplace. You will then be able to access the source code here: https://gitlab.com/redpointgames/replicated-sublevel-instances-for-ue4.
Number of Blueprints: 0
Number of C++ Classes: 1
Network Replicated: Yes
Supported Development Platforms: Any supported Unreal Engine 4 platform
Supported Target Build Platforms: Any supported Unreal Engine 4 platform
Support via Discord: https://redpoint.games/support/
Example / Demo Project: https://gitlab.com/redpointgames/replicated-sublevel-instances-demo
Source Code (Licensees Only): https://gitlab.com/redpointgames/replicated-sublevel-instances-for-ue4