Dynamically instantiate sublevels in multiplayer games. Great for procedurally generated worlds!
If you've got a procedurally generated multiplayer game, this is the plugin for you. It allows you to spawn sublevel instances at runtime and have them replicated across the network to all clients.
This works by introducing a new component you can use in actors: the Sublevel component. Attach this component to a replicated actor, and it will handle replicating a dynamic level instance to all clients. You can use as many sublevel components as you like, which makes this a great plugin if your game implements procedural generation by stitching sublevels together.
NOTE: This plugin does not work with Dungeon Architect. Dungeon Architect does not replicate actors it generates, and replication is required for this plugin to work.
This plugin is often compatible with newer engine versions. If you're using a newer version than the latest supported here, please reach out to support for assistance.
Source Code Access
If you have purchased a license to use Replicated Sublevel Instances, you may request access to the source code repository we use to develop the software by uploading your receipt to the License Manager. You will then be able to access the source code here: https://src.redpoint.games/redpointgames/replicated-sublevel-instances
Number of Blueprints: 0
Number of C++ Classes: 1
Network Replicated: Yes
Supported Development Platforms: Any supported Unreal Engine platform
Supported Target Build Platforms: Any supported Unreal Engine platform
Supported Unreal Engine Versions: Last 3 stable Unreal Engine releases*
Example Project: Website
Refund Policy: View on our website
* The engine versions listed at the top of this page refer to the engine versions that plugin binaries are available for. However, the Marketplace does not allow us to ship plugin updates for engines older than the last 3 releases, so we do not offer support for engines older than the last 3 versions through Standard Support. If you need support for older engine versions, please refer to our Premium Support page.