New Quixel Megascans Collections now available for free

RemoteLog Plugin

luis alberto - Sep 21, 2018

Sends your game runtime logs to a remote TCP server.

  • Supported Platforms
  • Supported Engine Versions
    4.20 - 4.22,4.25
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This plugin sends your game runtime logs to a remote TCP server, it only creates the tcp client.

Captures messages from:

- Blueprint PrintString node

- UE_LOG c++ macro

It works like a global listener, sending all your debug messages to a remote TCP server.

Watch the presentation video:

**this plugin only provides the tcp client

To make your life easier i created free utilities but are not officially supported or part of this plugin (use at your own risk):

- python script to run a local tcp server (should work in most OS's Win,Mac,Linux)

- ServerUtility.exe (windows exclusively) creates a tcp server and resends all log messages to any other tcp and websocket clients

Plugin tested with Windows 10 for :

- Blueprint only projects

- code projects

- VR projects

- Android projects

- Multiplayer projects

- packaged projects "Development builds" only

Easy to use, a quick start is just to drag the Blueprint actor provided in each of your levels, in its properties set the ip and port, thats it.

User manual:

Technical Details


  • Sends game runtime log messages to a remote tcp server
  • Exposes log messages to Blueprints
  • Allows to create a tcp client using Blueprints (only the client not the server)

Code Modules:

  •  RemoteLog module [Runtime][Development builds] 

Number of Blueprints: 1

Number of C++ Classes: 8

Network Replicated: No

Supported Development Platforms: Win10

Supported Target Build Platforms: Android, VR, Win10,Linux,Mac

Important/Additional Notes: You are only receiving the tcp client part, you should use your own tcp server.

News / changes

demo how to view logs from tablet