Fully customisable set of assets to create a living, breathing underwater scene with a variety of dynamic seaweed, coral, rocks, landscape material and particle systems. Containing a set of Material Instances that allows for large variety of customization
Fully customizable set of assets for creating an interesting living, breathing underwater scene. Each material instance uses a variety of settings to change the colour based on world location of foliage, wave height, wind speed and weight among other settings to bring your underwater game to life. Containing huge customization of the look of rocks, reaction of foliage on player character interaction and lots of static meshes to prevent repetitive look.
***Monthly Unreal Engine Sponsored Content product for May 2022***