MW FOREST: Complete biome solution to build a photorealistic giant sequoia forest. Full procedural forest generation. Photogrammetry models and textures of trees, rocks, debris & plants. Powerful materials and landscape shader.
Documentation: Online Documentation
Complete biome solution to build a photorealistic giant sequoia forest. Full procedural forest generation or painting with interactive foliage. High resolution photogrammetry models and textures of redwood trees, rocks, debris, plants and more. All assets with full sets of LODs, tweaked for maximum performance at highest photo realistic quality. All asset setup for painting or full procedural forest generation. Build incredibly detailed forests with a few clicks. There is a large variation of foliage actors and other assets. A advanced ground material with 4 different surface types and auto slopes. Also included, a dynamic water material to create rivers/streams as well as a material wind system and procedural snow shader system. Powerful materials and landscape shader, highly tweakable.
Full change log is available in our Discord Channel.
Physically-Based Rendering: Yes
Texture Size: the majority of assets use 4096x4096 base color, normal and utility textures
Collision: Yes (automatically generated)
Vertex Count: ~16000/4000/150 (trees) ~2000-150 (medium assets), ~1500-100 (plants)
LODs: 1-3 Levels of LOD
Number of Meshes: 125
Number of Materials and Material Instances: 157
Number of Textures: 141
Intended Platform: PC
Platforms Tested: PC
DefaultEngine.INI: RW Default Settings
For direct support join our: Discord Channel