MW FOREST: Complete biome solution to build a photorealistic giant sequoia forest. Full procedural forest generation. Highres Nanite photogrammetry models and textures of trees, rocks, debris & plants. Powerful materials and landscape shader.
Documentation: Online Documentation
For support please join our: Discord Channel
Runtime Demo UE5.1: MWRW4UE5Demo
(Demo related assets like: UI, character, sounds not included)
First Person - Roaming The Forest Daytime
First Person - Roaming The Forest Winter
Complete forest biome solution to build a next-gen photo realistic redwood forest composed of giant sequoia trees and various plants species. Professionally scanned photogrammetry models and textures of trees, rocks, debris, plants and everything else needed to build the most realistic forests on the marketplace.
Full Nanite support:
All assets are high-res Nanite meshes including trees and plants, as well as rocks and debris, are all using Nanite by default. Everything is tweaked to the max to produce truly next-gen visuals.
Powerful procedural generation:
Full procedural forest generation or painting with high performance interactive foliage and advanced wind system.
Build a incredibly detailed forest with thousands of trees only with a few clicks, using powerful procedural foliage generation.
Advanced materials and function:
The advanced ground material with 4 different surface types: forest, moss, stones & dirt automatically generates all the small ground cover and foliage. Procedural puddles, wetness functions and a complete snow system are only some of the powerful material functions include with the product.
Shared structure and functions:
Tweak all materials to fit your projects needs: general master materials, color correction, randomization, detail textures and feature switches. Functions are shared between our products to make integration and combination as easy as possible. Make optimizations on a global level and have all our assets reflect them automatically across different products. (Check products support table in docs)
This product uses the new UE5 features Nanite and Lumen by default. HeightFieldMesh plugin and VirtualTexture needs to activated.
Its recommended to have an RTX GPU, at leased a RTX 2080.
!! Make sure to download our DefaultEngine.INI: RW_Default Settings (UE5.1) !!
Full change log is available in our Discord Channel.
Physically-Based Rendering: Yes
Texture Size: The majority of assets use 8k & 4k base color, normal, and utility textures
Collision: Yes (automatically generated)
Nanite Triangle Count: 1-5 million (trees) 1-2 million (rocks/debris), 4000-200 (plants)
LODs: None (Nanite fallback)
Lightmap Support: No
Number of Meshes: 126
Number of Materials and Material Instances: 125
Number of Textures: 149
Platforms Tested: PC