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Real-Time Strategy Toolkit [RTS]

Fat Cow Games - Blueprints - Apr 15, 2019

RTS Multiplayer Toolkit provides everything to create your own unique strategy game.

  • Supported Platforms
  • Supported Engine Versions
    4.20 - 4.26
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Real-Time Strategy Toolkit is a component based highly customizable framework with a variety of features such as fog of war, buildings, abilities, stats, advanced combat, enhancements, AI system and so on. You can add any component to completely new actor Blueprint and integrate it into existent system environment. But also there are bunch of predefined units, buildings, abilities, enhancements and effects you can use. All components use UE data tables to read necessary information and settings. You can easily create new factions, non-trivial abilities, enhancements, effects and add them to your unique world.


Links:

Technical Details

Input for playable demo: W,A,S,D - movement, Q, E - rotate building, shift 1/2/3/4/5 - bind selected units, 1/2/3/4/5 - select bound units. Shift + ability - add task to units task queue, B - toggle health bars, N - toggle actors highlighting, J - open perk tree.


Note: example map contains Paragon and Infinity Blade assets which are licensed to use only with UE4 products.

Also note that if you want to create a game like "Total War" with hundreds of units this toolkit is not suitable but RTS Toolkit is great for games like "Warcraft" or "Age of Empires".

Please feel free to contact me if you need any information: [email protected]


Features:

  • 100% Blueprint
  • All features are replicated (but there is no client prediction feature for abilities/stats systems)


17 subsystems:

  • Abilities subsystem
  • AI subsystem
  • Building subsystem
  • Combat subsystem
  • Effects subsystem
  • Enhancements subsystem
  • Fog subsystem
  • Input subsystem
  • Log subsystem
  • Map subsystem
  • Movement subsystem
  • Resources subsystem
  • Selection subsystem
  • Tasks subsystem
  • Stats subsystem
  • Perks subsystem
  • Inventory subsystem


Almost all subsystems have appropriate component you can add to any actor to make it support specific subsystem.


Technical information:

  • Number of Blueprints: 299 (including interfaces)
  • Number of Enums & Structures: 40
  • Number of Widgets: 47
  • Number of Textures: 97 (png, tga)