RTS Multiplayer Toolkit provides everything to create your own unique strategy game.
Real-Time Strategy Toolkit is a component based highly customizable framework with a variety of features such as fog of war, buildings, abilities, stats, advanced combat, enhancements, AI system and so on. You can add any component to completely new actor Blueprint and integrate it into existent system environment. But also there are bunch of predefined units, buildings, abilities, enhancements and effects you can use. All components use UE data tables to read necessary information and settings. You can easily create new factions, non-trivial abilities, enhancements, effects and add them to your unique world.
Links:
Input for playable demo: W,A,S,D - movement, Q, E - rotate building, shift 1/2/3/4/5 - bind selected units, 1/2/3/4/5 - select bound units. Shift + ability - add task to units task queue, B - toggle health bars, N - toggle actors highlighting, J - open perk tree.
Note: example map contains Paragon and Infinity Blade assets which are licensed to use only with UE4 products.
Also note that if you want to create a game like "Total War" with hundreds of units this toolkit is not suitable but RTS Toolkit is great for games like "Warcraft" or "Age of Empires".
Please feel free to contact me if you need any information: fatcowgames@gmail.com
Features:
17 subsystems:
Almost all subsystems have appropriate component you can add to any actor to make it support specific subsystem.
Technical information: