Real Landscape Meadow with Landscape Auto Material

GameAssetFactory - Environments - Apr 13, 2022

Real Landscape is a powerful tool with landscape auto-material for creating amazing landscapes using auto material, brushes for sculpting and painting, procedural placements, 3D photoscans and more

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

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Cinematic trailer

Mountain level play-through

Island level play-through

Real Landscape

Real Landscape is a powerful suite of tools for creating amazing landscapes using auto material and multiple layers, brushes for sculpting and painting terrains, procedural tools (landscape grass types and procedural foliage volumes), 3D photoscans, blueprints, effects, distant meshes, etc. You can create a whole landscape in a few minutes.


This pack contains 2 playable demo levels. One level is a 64km² mountain landscape with lakes, meadows, small forests, Alpine lake like. The other one is a 64km² composed of green islands with meadows, cliffs plunging into the sea, Scottish Island inspired. You can use them directly in your project, modify them or create new landscapes from zero. Whatever the distance and the angle you look at, the view is immersive and photo-realistic. With this collection of assets and tools, you will be able to paint awesome scenes, from plains to sharp mountains, farmlands, islands, hills, valleys and much more.

Landscape Auto Material

Developed according to the nature's logic, the included auto material will paint the right textures at the right places, depending on altitudes, slopes and ground variations, creating realistic scenes fast. Change in a few clicks the presence and altitude of beach, snow, rocks and visualize instantly the result. An important quantity of parameters are also included to let artists change textures, tints, contrast, luminosity, texture scales, variations, etc.

Procedural and manual tools

In addition to the landscape auto material, procedural tools like procedural foliage spawners and procedural grass configurations included increase the production speed. Populate a whole level in an organic way just in a few seconds.

In harmony with the procedural tools; This pack includes configured Foliage Types to manually paint or remove foliage in the scene. We also added Alpha brushes that are useful for sculpting and painting the landscape: you can sculpt the terrain to generate topography manually where you want.

Photoscanned assets

To increase realism and accuracy, textures and 3D models are cleaned, calibrated and directly created from our own photographs. These models are using our core master materials which, again, provides a lot of parameters.

Optimized and Game-Ready

3D models: made for current and next-gen platforms with the lowest polygon count without reducing visual quality. From far to close view, the triangle count is always optimized thanks to the LOD system. Furthermore, Material IDs and UVs are also made to have the minimum impact on render.

Materials: only the necessary functions are present and you have the ability to activate/deactivate features in the material instances to match with the platforms aimed.

Textures: in accordance with the UVs, textures are also sized to prevent from unnecessary weight and memory consumption.

info: Levels are running average 60 fps on Epic settings on a GTX 1070 (Strix-OC) in Full-HD, fully dynamic lights.

Features and parameters

This pack contains features like Auto Material, distance based variations, noise based variations, Parallax Occlusion Mapping, Runtime Virtual Textures support, Tesselation support, World aligned textures, post process material, Cloud light function, wind function, foliage micro and macro color variations, Pixel Depth blending, procedural spawners, alpha brushes, distant meshes, etc. These features are configurable through parameters easily.


Real Landscape can be used for games of any type such as FPS, TPS, Top down, racing, etc, but also for any Real-time production like films, videos, live events, architectural visualization, product showcase and more.

Technical Details


  • 2 different playable and ready 8x8 km (64 km²) landscapes
  • Landscape Auto-material
  • Distance and noise based variations
  • Biome : grass, grass dry, forest, dirt, snow, desert, beach.
  • Easy to custom and add layers
  • Tessellation support (for UE4)
  • POM
  • RVT support
  • Photoscanned assets
  • Realistic Wind shader
  • Pixel depth blending
  • Water and Rivers
  • Procedural foliage
  • Sharp textures and Post Process
  • AAA Quality
  • Game Ready Assets
  • LODS
  • Collisions
  • Quixel megascans compatible

Number of Unique Meshes: 76

Collision: Yes: custom/automatically generated

Vertex Count: between 12 and 47244

LODs: Yes, most have 3 to 5 LODs

Number of Materials and Material Instances: 9 Materials and 39 instances

Number of Textures: 108

Texture Resolutions: 1024x1024 up to 4096x4096

Supported Development Platforms: PC, Mac, Linux, PS4, XBox One

Supported Target Build Platforms: PC, Mac, Linux, PS4, XBox One

Documentation: Link here

  • If you have suggestions, questions, requests, or need something about my products feel free to contact me! I will do my best to improve the quality of the pack or add needed assets. Discord Channel here
  • This pack is using Distance Mesh Field in the screenshots.