Create, customize and use dynamic shields for your game with this complete blueprint system.
Reactive Shields is a complete blueprint system that allows you to easily create, customize and use dynamic shields in your game.
This system will manage your shield's collisions, hit reactions, activation / deactivation animations and also a damage system with visual feedback on the shield's health!
This system is network replicated and therefore multiplayer ready.
You can create customized shields in 3 easy steps :
1.Create a Material Instance and customize it.
2.Create a child blueprint and customize it.
3.Add an actor component to your actor to interact with your customized shields in game.
Both the material and the blueprint have many customizable parameters (colors, animations, effects, world position offsets, impacts,...) so you can create the shields that you want. There is a complete documentation explaining all the parameters in details to guide you through the customization process.
Video Trailer : Here
Playable Demo : Here
Features:
Network Replicated: Yes
Supported Development Platforms: Windows
Documentation: Here
For any question/feedback/suggestion/issue feel free to join my discord : Here