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RecourseDesign - Code Plugins - Aug 27, 2022

rdMeshTools is a UnrealEngine plug-in that adds tools to help make working with StaticMeshes quicker and easier.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Latest Version 1.20 - 30th June 2023

Visit rdmeshtools.recourse.nz for more information, manual and tutorials.

For questions, please visit the rdTools Forum (Epic) here.

FAQ can be found Here.

Discord Channel: Here.

rdMeshTools is an Unreal Engine plugin tool that resides in the Static Mesh Editors toolbar and in the Content Browsers Context Menu.

This tool gives you the ability to quickly and easily change any static meshes scale, rotation,mirror and pivot point. Finally here is a tool that allows you to make a standard orientation/scale for things such as doors (often oriented to random walls) in your Blueprints or code without needing options for mesh rotation, pivot etc.

There are also tools for bulk editing of collisions, removing, adding simple and complex collisions is now only a few clicks.

Spatial UV maps can also be created, making your materials pixels fully spatially aware in an extremely efficient way.

It works for single meshes from the editor, or any amount of selected meshes in the content browser.

This tool accesses the raw mesh data directly, and makes the changes there, so is as good as making those changes from your modelling software itself. (If you re-import your mesh, you will need to re-apply your scale/rotation/pivot.)

It is compatible with LOD based StaticMeshes and with Nanite StaticMeshes.

Technical Details


  •  Change StaticMesh Pivot Points (single or bulk)
  •  Change StaticMesh Scale (single or bulk)
  •  Change StaticMesh Rotation (single or bulk)
  • Mirror StaticMeshes (single or bulk)
  • Remove and Create Simple and Complex Collisions
  • Create Spatial UV maps for pixels spatial awareness
  • Update Actors positions with change in pivot location
  • Easily Duplicate and Edit StaticMeshes

Code Modules:

  •  rdMeshTools [Editor]

Number of Blueprints: 0

Number of C++ Classes: 4

Network Replicated: N/A

Supported Development Platforms: Windows, Linux

Supported Target Build Platforms: All (plugin not needed at runtime)

Documentation: https://rdmeshtools.recourse.nz