rdMeshTools is a UnrealEngine plug-in that adds tools to help make working with StaticMeshes quicker and easier.
Latest Version 1.20 - 30th June 2023
Visit rdmeshtools.recourse.nz for more information, manual and tutorials.
For questions, please visit the rdTools Forum (Epic) here.
FAQ can be found Here.
Discord Channel: Here.
rdMeshTools is an Unreal Engine plugin tool that resides in the Static Mesh Editors toolbar and in the Content Browsers Context Menu.
This tool gives you the ability to quickly and easily change any static meshes scale, rotation,mirror and pivot point. Finally here is a tool that allows you to make a standard orientation/scale for things such as doors (often oriented to random walls) in your Blueprints or code without needing options for mesh rotation, pivot etc.
There are also tools for bulk editing of collisions, removing, adding simple and complex collisions is now only a few clicks.
Spatial UV maps can also be created, making your materials pixels fully spatially aware in an extremely efficient way.
It works for single meshes from the editor, or any amount of selected meshes in the content browser.
This tool accesses the raw mesh data directly, and makes the changes there, so is as good as making those changes from your modelling software itself. (If you re-import your mesh, you will need to re-apply your scale/rotation/pivot.)
It is compatible with LOD based StaticMeshes and with Nanite StaticMeshes.
Number of Blueprints: 0
Number of C++ Classes: 4
Network Replicated: N/A
Supported Development Platforms: Windows, Linux
Supported Target Build Platforms: All (plugin not needed at runtime)