A tool to create high performance, low poly LODs for static meshes.
Promo Video: Here (note: assets in video are not included)
Stess Test Video: Here (note: assets in video are not included)
Website with Manual, Tutorials and more: Here
Version 1.4 is now live (26th April 2023).
For questions, please visit the rdTools Forum (Epic) here.
FAQ can found Here.
rdLODtools is a UE4 plugin that resides in the Static Mesh Editor. It allows you to easily create Billboard, Planar, Cubic, TriSprite and Impostor LODs. Billboard LODs can have up to 64 frames in a FlipBook giving a full, 360 degree view (or a range) of the mesh in just 2 or 4 triangles (v1.4 will have dual axis). Planar LODs can have 2-32 planes plus a top plane. Cubic LODs can be modeled to any shape and TriSprite LODs are 1 triangle. Impostors are all-around views, using the ImpostorBaker Shaders for runtime.
Running rdLODtools over your meshes can speed up rendering by huge factors. These LODs can fill out your city buildings, Power/Light Poles, trees and foliage while also reducing your frame-rates.
Mesh Types that rdLODtools is most useful for are things such as:
Please note that often you will need to manually adjust the colors of your mesh - this is made easy by incorporating adjustment values in the LODs material instances.
Version 1.3 introduces many tools to speed up all your work with LODs. Context menus have been added to easily change many LOD details and also create/extract LODs from meshes.
Version 1.4 introduces Impostor LODs.
Code Modules: rdLODtools (Editor)
Number of Blueprints: 0
Number of C++ Classes: 7
Network Replicated: No
Supported Development Platforms: Windows,Linux
Supported Target Build Platforms: Any, Editor only plugin