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Rapid Packer Textures Toolset

Cheslav Sukstul - Blueprints - Jun 23, 2021

Fast, smart and easy to use selection based textures packing, repacking and generation tool. Editor tool, no need to drop into scene.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Showcase Video: Link

Tutorial Video: Link

Extra tutorial how to use packed textures and Normal map combine: Link

Currently you can use Rapid Packer to:

  • Pack textures into RGBA (or single channel etc.)
  • Repack single texture (swap channels information)
  • Generate Normal map based on up to 4 source inputs
  • Combine Normal map with extra textures
  • Add Alpha to the Albedo
  • Export PNG texture to the local disk
  • Invert channels

Tool works as an editor utility, which means you don’t need to drop anything to the scene to start using it.

No need to drag and drop anything or import, selected textures in Content Browser added automatically to the channels based on selection order (1+2+3+4 = 1R+2G+3B+4A).

Different options and buttons appear based on selected mode, so no need to worry about what to click when (less confusion, faster work).

Automatic output to the same folder where textures were selected to speed up the process.

Simple information window showing which selected texture assigned to which channel.

Large preview window showing what the final result would look like and 4 small windows for each channel, working as grayscale.

Make sure to turn on in Plugins: Editor Scripting Utilities

I have tested this tool many times, but if you encounter any issues or glitches please send me an email (or contact in any other way) and I will fix it ASAP.

If you have any suggestions or requests please don’t hesitate to contact me and I will check them.

Technical Details

Technical Details:

Number of Blueprints: 1

Materials: 1

Material Functions: 13

Platforms: All because it's editor tool and not meant to be used in runtime

Documentation: Link Or can be accessed from Packer window