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Random Gameplay Level

Hydrolysis Studio - Code Plugins - Nov 24, 2022

A procedural random fully accessible tile-based map generator with example gameplay.

On Sale$24.99
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  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This plugin contains a procedural random fully accessible tile-based map generator with example gameplay. You can customize the map via parameters like length and width, obstacle count & random height & mesh & gradient color & collision, edges, rooms, items, etc.


Demo:

Documentation:

Features:

  • All done with C++ & blueprints and have been commented and properly arranged.
  • Contains a procedural random fully accessible tile-based map generator with customizable parameters like length and width, obstacle count & random height & mesh & gradient color & collision, edges, rooms, items, etc.
  • The map will be generated asynchronously. It will not be stuck during generation and will not occupy the main process of the game.
  • Built-in A* algorithm for pathfinding on the generated map, you will get the shortest path from the starting coordinate to the target coordinate.
  • Provide example gameplay, a top-down shooter game to eliminate cubes and pick items to restore attributes and upgrade weapons.
  • Full gamepad support, you can play the example game with your gamepad.

Supports:

Links:

Technical Details

Input:

  • Mouse & Keyboard
  • Gamepad

Assets:

  • 1x c++ class, 20x blueprint class
  • 1x widget blueprint
  • 1x behavior tree, 1x blackboard
  • 58x static mesh
  • 3x texture, 28x material, 12x material instance
  • 1x sound wave, 1x sound cue
  • 2x particle system
  • 2x level

Network Replication:

  • No

Platforms:

  • Windows / MacOS / Linux