This plugin contains a procedural random fully accessible tile-based map generator with example gameplay. You can customize the map via parameters like length and width, obstacle count & random height & mesh & gradient color & collision, edges, rooms, items, etc.
Demo:
Documentation:
Features:
- All done with C++ & blueprints and have been commented and properly arranged.
- Contains a procedural random fully accessible tile-based map generator with customizable parameters like length and width, obstacle count & random height & mesh & gradient color & collision, edges, rooms, items, etc.
- The map will be generated asynchronously. It will not be stuck during generation and will not occupy the main process of the game.
- Built-in A* algorithm for pathfinding on the generated map, you will get the shortest path from the starting coordinate to the target coordinate.
- Provide example gameplay, a top-down shooter game to eliminate cubes and pick items to restore attributes and upgrade weapons.
- Full gamepad support, you can play the example game with your gamepad.
Supports:
Links: