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Random Engine

Kiverton - May 16, 2021
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An Advanced Randomness Functions Library That Can Be Used In Blueprints

  • Supported Platforms
  • Supported Engine Versions
    4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Random Engine Is a C++ library of functions that extends the default unreal engine random blueprint nodes, it will allow you generate advanced random numbers and other types such as vectors and colors based on conditions or weights and get random picks from multi types. This library uses the popular Mersenne twister algorithm to generate its random numbers which is very efficient and fast pseudo-random number generator.

Technical Details

Features:

  •  Generate random numbers or other types based on conditions or weights.
  •  Random Picker to pick from array of numbers or other types based on weights.
  • Ability to generate random strings with advanced options.
  • Uses the efficient and fast Mersenne twister algorithm for randomness.
  • Default random seeding is included, no need to set the seed it every time.
  •  All functions is exposed to Blueprints no need to code anything.


Code Modules:

  •  RandomEngine[Runtime]


Number of Blueprints: 0

Number of C++ Classes: 1

Network Replicated: (Yes/No): No

Supported Development Platforms: Windows, Linux

Supported Target Build Platforms: Windows, Linux, Android

Documentation: Can be found here

Important/Additional Notes: This plugin is suitable for blueprints usage and not made to be used by other c++ classes, also the project must be c++ type and not blueprint only project type, You may need to change the project type to c++.