A fully featured, extensive and versatile map, minimap, compass and quest-based navigation system. Make maps with unlimited resolution!
Quest Map Pro is a fully-featured blueprint solution aimed at giving you the ability to help your player navigate around the world. Including a world map, mini map, compass, and ancillary systems to support them, QMP is built off the back of 6 years of support and feedback from the Quest Map and Navigation System (now known as Quest Map Classic). Created with a completely new methodology, this new system is not only more feature-rich and versatile, but extends the feature set well beyond double that of its predecessor.
Watch the Feature Showcase video
Try the playable demo! (1.5gb download via Google Drive - Version 1.2)
Check out a review of Quest Map Pro by StormRend Studio on YouTube here
New update! Version 1.2 is now available. This update includes a player ping system, map marker filtering, a trouble shooting utility widget and more. For full details check out the version 1.2 update notes
Version 1.2 of Quest Map Pro comes with a huge swathe of features, including:
Some questions you might have...
Sounds great - what's the catch?
No catch. But it is important that you know what Quest Map Pro does NOT do. It is not a quest management system. The demo level includes some quests, but these are hard coded as a demonstration of how you might incorporate quests into the Quest Map Pro systems. The system is designed to be fed information from an external quest manager, and should you need one of these there are several great solutions on the marketplace already.
Does Quest Map Pro support multiplayer?
Yep. You can set up the game to show any NPCs or players you like on the compass, mini map or world map as you like. You can also set it up to show team mates vs. enemies using different icons and colors!
How much work is required to integrate Quest Map Pro into my project?
That really is going to depend on your project and how you've designed it. In most cases it shouldn't take too much work and should be easy to get things up and running. If you are unsure, or worried, please feel free to check out the integration tutorial before purchase so you know what you are in for!
Why should I buy Quest Map Pro instead of the cheaper Quest Map Classic?
Quest Map Classic was a great little system built for a specific use case. As such it has a number of hard-coded limitations and quirks that have been somewhat problematic over its lifetime for a number of users. Quest Map Pro was built to address this specific feedback whilst also providing a much larger set of features. Quest Map Pro is above and beyond a better product, but Quest Map Classic is still available should that be all you require.
Can you make a version of Quest Map Pro for Unreal Engine 4?
While there's nothing specifically in Quest Map Pro that requires UE5, it has been built with it in mind and an entire re-build would be required for a prior version, as well as extensive testing. If you absolutely need it for UE4, I'd recommend taking a look through the UE5 version and rebuilding what you need in your project, given there's no native downgrade solution available in the engine.
Do you have documentation? What about a discord?
Sure do! There's an entire wiki set up for documentation, though it can be viewed as google docs if you prefer that method. Likewise, the Dapper Raptor Development support discord is available too! No need to leave a review or message on the store for access! Additionally, video tutorials are available on YouTube. They are linked in the discord or you can check out the Dapper Raptor YouTube channel.
Do you have plans for additional features for the system?
Sure do. But please - don't buy based on future plans. If the current feature set is not what you need, wait! Everything listed in the roadmap is planned to be added, but given how these things go I cannot guarantee it definitely will be, or at what point in time it will make it to the public branch. However, you can check out the public roadmap to see what (hopefully) is in store for the future of Quest Map Pro!
(Orbital Market is a fast search engine for the Unreal marketplace)
Number of Blueprints: 14 blueprints, 11 interfaces, plus demo content
Input: Mouse & Keyboard. Gamepad soon
Network Replicated: Yes
Supported Development Platforms: Windows (should work on other platforms, only tested/supported on Windows)
Documentation: Quest Map Pro Wiki
Demo audio files are all public domain (CC0) and are sourced from https://opengameart.org